as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1240 542714f4-19e9-0310-aa3c-eee0fc999fb1
array element update support. (Arrays have elements, sets have entries.)
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1133 542714f4-19e9-0310-aa3c-eee0fc999fb1
process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1086 542714f4-19e9-0310-aa3c-eee0fc999fb1
a message manager and making it available to the micasa code and second by
actually using it to translate system messages.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1075 542714f4-19e9-0310-aa3c-eee0fc999fb1
*always* set immediately because after some deliberation, we decided that
doing that led to less unexpectedly annoying behavior than having to wait
for the event to propagate to see the new value.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1062 542714f4-19e9-0310-aa3c-eee0fc999fb1
bit of fiddling to accomplish some things that used to be done by hand.)
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@973 542714f4-19e9-0310-aa3c-eee0fc999fb1
interface so that we can replace the server with a more sophisticated one
when running the simulator.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@938 542714f4-19e9-0310-aa3c-eee0fc999fb1
rather than referencing them through SimulatorServer. This is step on in
eliminating SimulatorServer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@930 542714f4-19e9-0310-aa3c-eee0fc999fb1
derived classes need not do their own toString()ing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@928 542714f4-19e9-0310-aa3c-eee0fc999fb1
providing a specially configured client context for use by the code that
runs in the simulator.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@861 542714f4-19e9-0310-aa3c-eee0fc999fb1
Have the simulant notify the game object when it's ready rather than doing
it in the SimulatorManager so that game-specific Simulant variants can set
themselves up in timely fashion.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@840 542714f4-19e9-0310-aa3c-eee0fc999fb1
begin. Give the simulant body objects their correct username. Cleaned up
logging.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@838 542714f4-19e9-0310-aa3c-eee0fc999fb1
client and game server in a single process, creating as many Simulant
players to round out the game as desired. Still more work to do, but
currently creates simulants, starts up the game, and awaits players.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@837 542714f4-19e9-0310-aa3c-eee0fc999fb1
System.getProperty(). We want to leave it in, but we don't want applets to
complain about it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@573 542714f4-19e9-0310-aa3c-eee0fc999fb1
either exiting or closing the window when we logoff rather than the client
or the client controller which don't know if we're in an applet or an
application or something else.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@569 542714f4-19e9-0310-aa3c-eee0fc999fb1
boundary cases and deal with users and games going away.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@530 542714f4-19e9-0310-aa3c-eee0fc999fb1