authentication name.
- Use new (ca. 2002) pattern of creating an overridable listener,
rather than making the whole class a listener.
Mdb told me to add this at the msoy level, but I think it belongs here.
Presents simply expects a user to be in one place.
It also occurs to me that we probably want something more sophisticated:
there may be unpersisted data connected to the session that should
be flushed prior to the session starting on another node. We may
want something like a lock when users log-in, so that other nodes
can terminate the session and flush any persistent data FIRST.
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bring the "ChatSnooper" interface over, because it's not yet needed here.
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rather than having the ChatDirector listen for location changes from the
location director. This allows us to have multiple location directors work with
the same chat director as long as we're only in one place in one of the
location directors at a time.
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justice. Cleaned up some other stuff in the process.
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plainly. Actionscript prevents us from reliably using them.
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while we're processing its overflow messages, which causes its overflow queue
to be cleared which causes a ConcurrentModificationException.
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- Sliiiiightly less efficient in a few cases.
- But: looking typed arrays up by class didn't work anyway,
there was some duplicated code in jname and class lookup,
and the jname thing handles Lists from the server. So
overall I think this is a win.
Less code is better code.
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- Register Long.
(I could probably sweep through narya and re-jigger a bunch of
the actionscript code that was written while I was learning the
language.)
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This was a bit of a rabbit hole and took longer than expected,
and I had a stupid bug that took a while to find,
but in the end there are way more lines of code removed than
added, so I'll call it a win. Streamer lookup is now via a Dictionary.
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we're proxying for a client, we now have to give up our ClientObject to anyone
who wants it, so that they can do access control checks.
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can both participate in the combined event that adds an occupant's info and can
coordinate whether their info is added before or after.
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If there's an error when calling the callback function,
we were assuming it was an argument-related error and trying again.
However, this is sorta bad behavior as we don't want to call
twice into a callback. In the case I was seeing, the first time
in caused an NPE, but popped up a panel, and the second try
was no-opping because the panel was already up (but misconfigured).
So: don't even try a second call, because it looks like
flash will accept args to an argless function.
We'll have to try this out for a while and see if it works.
If so, I can neaten this code. If not, I'll uncomment
some of this and try a more surgical approach (only catch
ArgumentError, only retry if we had 1 boolean arg.)
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