Commit Graph

11 Commits

Author SHA1 Message Date
Michael Bayne a9720fd905 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:21:06 +00:00
Michael Bayne 32dee3cbaf 405 modified source files and 17,367 lines of diffs later we now enforce
more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).

Dear God, let me never again make a change this large for the rest of my
mortal life.

Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2980 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-03-06 11:29:19 +00:00
Michael Bayne d618d3c771 Eclipse suggested cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2971 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-02-25 14:50:28 +00:00
Walter Korman 21c599cd0a Revamped the player array in the game object to allow sparse player arrays
that may have one or more null player entries so that party games can
create their game with the maximum number of players they support and can
use the player index as the player's "seat".  Simplified some of the
jockeying we had to do when adding and removing players.  Complexified
some of the turn game management in order to deal properly with the sparse
player arrays.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1802 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-10-15 23:07:23 +00:00
Walter Korman 5262a10a69 Added turnDidStart().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1627 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-08-06 23:23:39 +00:00
Michael Bayne 5bfbc9f17a Provide access to player info via safer getter methods rather than giving
away references to our internal arrays.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1495 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-19 23:18:58 +00:00
Michael Bayne 7a8908111b Oh the humanity. Modified the turn game services to be a "mix-in" using
the bastard Java technique of delegates and interfaces. I feel like I'm
doing OOP with one hand tied behind my back.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@989 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-02-12 06:57:30 +00:00
Michael Bayne cc5473745e Modified startTurn() to get the player name from the _players array rather
than looking up their body object (because we don't *really* need them to
be online to start their turn).

Also added a sanity check to startTurn() to ensure that someone didn't
booch the _turnIdx before calling it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@506 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-19 21:07:06 +00:00
Michael Bayne a140c24a53 Added getTurnHolderIndex().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@483 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-17 23:29:42 +00:00
Michael Bayne 654a0a316a More turn management code and callbacks.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@455 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-12 19:31:35 +00:00
Michael Bayne cb296d1467 Skeleton of turn-based game services.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@444 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-12 00:30:10 +00:00