7a8908111b
the bastard Java technique of delegates and interfaces. I feel like I'm doing OOP with one hand tied behind my back. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@989 542714f4-19e9-0310-aa3c-eee0fc999fb1
49 lines
1.4 KiB
Java
49 lines
1.4 KiB
Java
//
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// $Id: TurnGameManager.java,v 1.5 2002/02/12 06:57:30 mdb Exp $
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package com.threerings.parlor.turn;
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import com.threerings.parlor.game.GameManager;
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/**
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* A game manager that wishes to make use of the turn game services should
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* implement this interface and create a {@link TurnGameManagerDelegate}
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* which will perform the basic turn game processing and call back to the
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* main manager via this interface.
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*
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* <p> The basic flow of a turn-based game is as follows:
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* <pre>
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* GameManager.gameWillStart()
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* GameManager.gameDidStart()
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* TurnGameManagerDelegate.setFirstTurnHolder()
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* TurnGameManagerDelegate.startTurn()
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* TurnGameManager.turnWillStart()
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* TurnGameManagerDelegate.endTurn()
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* TurnGameManager.turnDidEnd()
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* TurnGameManagerDelegate.setNextTurnHolder()
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* TurnGameManagerDelegate.startTurn()
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* ...
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* GameManager.endGame()
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* </pre>
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*/
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public interface TurnGameManager
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{
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/**
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* Extending {@link GameManager} should automatically handle
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* implementing this method.
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*/
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public String[] getPlayers ();
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/**
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* Called when we are about to start the next turn. Implementations
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* can do whatever pre-turn activities need to be done.
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*/
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public void turnWillStart ();
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/**
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* Called when the turn was ended. Implementations can perform any
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* post-turn processing (like updating scores, etc.).
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*/
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public void turnDidEnd ();
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}
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