(useful in the editor to see what's traversable and what's not).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@948 542714f4-19e9-0310-aa3c-eee0fc999fb1
"cover" a tile with an object tile. While a tile is covered, it is
impassable. This allows us to have base tiles under object tile footprints
that are rendered, but not traversable by character sprites.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@944 542714f4-19e9-0310-aa3c-eee0fc999fb1
interface so that we can replace the server with a more sophisticated one
when running the simulator.
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some other things up to date with changes that had been made to that
effect previously. I love the vast sweeping changes that come along with a
change of mind.
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rather than referencing them through SimulatorServer. This is step on in
eliminating SimulatorServer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@930 542714f4-19e9-0310-aa3c-eee0fc999fb1
derived classes need not do their own toString()ing.
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homogenous, and in the latter case, they simply conserve network bandwidth
by not transmitting the classname of serialized elements when transmitting
themselves or element added/updated events.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@925 542714f4-19e9-0310-aa3c-eee0fc999fb1
configuration file to map icon set identifiers to tileset images and
metrics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@924 542714f4-19e9-0310-aa3c-eee0fc999fb1
listener interface so that an object that attempts to add itself as a
listener to a distributed object is required to implement at least one of
the listener interfaces.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@921 542714f4-19e9-0310-aa3c-eee0fc999fb1
setUsernameImmediate in sessionWillStart() so that entities later down the
line of session startup processing can reference values set earlier in the
process without having to wait for them to be applied by the dobjmgr.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@920 542714f4-19e9-0310-aa3c-eee0fc999fb1
choke so that we don't choke if DObject.toString() chokes.
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objectAvailable() error dispatching to not incorrectly report a failure to
create an object.
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streamable and that don't have funky requirements can simply extend
SimpleStreamableObject and magically have their public fields streamed for
them as well as have a useful default implementation of toString(). My
tired fingers are thanking me already.
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with a single object that has no action string gets parsed as a scene with
zero action strings instead of a scene with a single empty action string.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@916 542714f4-19e9-0310-aa3c-eee0fc999fb1
the same starting time. Constrain the alpha to a valid range before
getting the composite object.
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track of the front-most object that the mouse is over.
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