81ed1f42e836a8231899df6dceec0c096d6127da
"cover" a tile with an object tile. While a tile is covered, it is impassable. This allows us to have base tiles under object tile footprints that are rendered, but not traversable by character sprites. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@944 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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