Commit Graph

15 Commits

Author SHA1 Message Date
Michael Bayne 8a43bd0e23 Restructured action cache to cache composited action frames for a
particular orientation; additionally, all frames for a particular
orientation are generated immediately which is not much overhead once the
source tileset images are available and is an arguably better approach for
everything except walking where you might change orientations without
actually using all of the frames in a particular orientations animation
sequence; lowered action cache size to 1 meg now that it actually reflects
reality.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2195 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-01-20 19:37:58 +00:00
Michael Bayne 380762962b Cast manager now caches based on memory usage of the cached action frame
images, except that this is all fucked because the action frames get
generated on the fly which means that we'd need to update the LRU cache
with info on our new size which would hugely complicated things, so
instead we're going to rework the whole business in the future to cache
individually composited images rather than the whole goddamned action
frame kit and kaboodle.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2172 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-01-17 02:28:32 +00:00
Michael Bayne a34a0eb1a5 Use bitmask transparency for composited character sprites.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2125 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-01-13 23:53:04 +00:00
Michael Bayne 5c055d21a6 Revamped to support new media architecture. Added tunability to in-memory
action cache.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2118 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-01-13 22:53:04 +00:00
Michael Bayne 1ce6951cb6 Repackaged a few things in media: sounds stuff went into media.sound and
image stuff went into media.image.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2100 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-01-08 04:09:03 +00:00
Michael Bayne 6b273dbf0a Finished up custom render order support.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2070 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-12-16 03:08:39 +00:00
Walter Korman acaf39b070 Estimate memory usage in bytes rather than pixel area, assuming an int per
pixel for now.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2034 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-12-07 02:04:32 +00:00
Michael Bayne 380fa50610 Moved MultiFrameImage and friends from media.sprite into media.util
because they'll be used for both sprites and animations.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1692 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-09-17 19:11:13 +00:00
Michael Bayne e75ae89f22 Various and sundry modifications to clean up orientation handling and add
support for 16 orientations in situations where it is merited.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1548 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-26 23:53:07 +00:00
Michael Bayne 29cd8ec051 Sanity check the sources we're passed for compositing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1511 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-20 18:31:03 +00:00
Michael Bayne 0ddf11ab57 Major revampage to support composited actions that create images that are
exactly big enough to accomodate all of their trimmed components and no
bigger.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1501 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-19 23:31:57 +00:00
Michael Bayne a52d62d532 Modified ActionFrames because having it implement MultiFrameImage and just
"remember" which orientation it should be doing was not working out
because multiple sprites can share the same action frames and they would
step on one anothers' toes.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1360 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-15 23:54:05 +00:00
Michael Bayne 99c4330646 The vast and the sweeping. Modified the tile framework such that tiles no
longer provide access to their underlying image (they actually still do,
but not in the normal course of affairs). This will allow us to use
"trimmed" tiles which are trimmed to the smallest rectangle that contains
the non-transparent pixels in a tile image, which will shrink up our
components and other tiles a great deal.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1339 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-06 18:08:32 +00:00
Michael Bayne 37a1167fb5 Revamped component action animation support so that we're not passing
around arrays of multi-frame images but instead pass around one object
that knows how to render any action frame in any orientation. This
apparently fixed some horrible bug that we had introduced in doing JITC
and now the whole thing is super fast, just like I always thought it would
be. Once we introduce trimmed images, it will blaze!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1336 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-04 19:38:14 +00:00
Michael Bayne 554fb9e249 First pass at just in time compositing (JITC!). Things aren't quite as
fast as I'd have hoped, but I'm optimistic that the image compression
business that Walter and I are embarking upon will solve that handily.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1333 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-04 06:57:24 +00:00