realized my last change didn't actually work. We'll FIND stop words in
text now so our regexp doesn't have to match the whole string.
Took a peek at the as docs for RegExp.test() and it looks like the flash
side of things should be working properly after Ray duplicated this over
there, but I wouldn't mind if someone w/ that built could just double
check that stopwords are still working properly there.
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text that contains the stop word since the filter only cares if it
exists at all in the text.
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1. User logs onto node 1, node 2 establishes a viztoauth mapping.
2. User logs onto node 3 without logging out of 1, overwriting their
session.
3. Node 2 sees "member logged onto 3" and updates the viztoauth mapping.
4. Node 2 sees "member logged off of 2" and clears the viztoauth mapping.
5. Viola, there is no active viztoauth mapping, but user is online.
Distributed programming is hard. Fortunately on Whirled we can convert any
vizname to an authname without needing a mapping, so we'll just foist that
requirement onto every user of the crowd peer services (this will break Bang).
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registerDispatcher() which requires a corresponding call to clearDispatcher().
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to clear them when they shutdown. Solution: add a mechanism for registering
dispatchers such that they are auto-cleared when the manager shuts down.
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YAGNI code, no ability to break-out the whitelist.
No other game of ours uses other valid modes, does it?
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for every client on another node when it connects or disconnects from that node.
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If node A started up and connected to node B, which already had players logged on,
then nobody on A could send chat to anyone on B.
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(for system messages), or a custom mode (for user broadcasts).
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that actually needs to look clients up by visible name (chat forwarding), we'll
just leave things as is (as in mapped by auth username) and take care of our
own shit in ClientPeerManager.
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bring the "ChatSnooper" interface over, because it's not yet needed here.
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justice. Cleaned up some other stuff in the process.
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can both participate in the combined event that adds an occupant's info and can
coordinate whether their info is added before or after.
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bodyWillEnter() where the PlaceManager can do whatever they want when the body
enters, before or after the occupant info creation process.
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old dangerous way of updating. We will now use only the timeless way.
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ahead and actually register ourselves with the ShutdownManager.
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