Actually we need to set up our local attribute here.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5476 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -23,7 +23,6 @@ package com.threerings.crowd.server;
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import com.google.inject.Inject;
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import com.threerings.presents.server.ClientLocal;
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import com.threerings.presents.server.PresentsClient;
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import com.threerings.crowd.chat.server.SpeakUtil;
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@@ -35,12 +34,6 @@ import com.threerings.crowd.data.OccupantInfo;
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*/
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public class CrowdClient extends PresentsClient
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{
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@Override
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protected ClientLocal createLocalAttribute ()
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{
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return new BodyLocal();
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}
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@Override
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protected void sessionConnectionClosed ()
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{
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@@ -23,6 +23,7 @@ package com.threerings.crowd.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.PermissionPolicy;
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import com.threerings.presents.server.ClientLocal;
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import com.threerings.presents.server.ClientResolver;
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import com.threerings.crowd.data.BodyObject;
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@@ -39,6 +40,12 @@ public class CrowdClientResolver extends ClientResolver
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return new BodyObject();
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}
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@Override
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public ClientLocal createLocalAttribute ()
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{
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return new BodyLocal();
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}
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@Override // from ClientResolver
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public PermissionPolicy createPermissionPolicy ()
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{
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@@ -288,6 +288,7 @@ public class ClientManager
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_omgr.postRunnable(new Runnable() {
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public void run () {
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ClientObject clobj = fclr.createClientObject();
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clobj.setLocal(ClientLocal.class, fclr.createLocalAttribute());
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clobj.setPermissionPolicy(fclr.createPermissionPolicy());
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fclr.objectAvailable(_omgr.registerObject(clobj));
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}
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@@ -72,6 +72,14 @@ public class ClientResolver extends Invoker.Unit
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return new ClientObject();
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}
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/**
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* Creates a record that will be maintained only on the server to track client related bits.
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*/
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public ClientLocal createLocalAttribute ()
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{
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return new ClientLocal();
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}
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/**
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* Creates a permission policy for use by our client.
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*/
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@@ -367,7 +367,6 @@ public class PresentsClient
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{
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// we'll be keeping this bad boy
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_clobj = clobj;
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_clobj.setLocal(ClientLocal.class, createLocalAttribute());
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// if our connection was closed while we were resolving our client object, then just
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// abandon ship
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@@ -424,14 +423,6 @@ public class PresentsClient
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disp.dispatch(this, message);
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}
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/**
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* Creates a record that will be maintained only on the server to track client related bits.
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*/
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protected ClientLocal createLocalAttribute ()
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{
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return new ClientLocal();
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}
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/**
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* Called when {@link #setUsername} has been called and the new client object is about to be
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* applied to this client. The old client object will not yet have been destroyed, so any final
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