Created ClientLocal and BodyLocal which is where we'll track server-only
information. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5474 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -39,14 +39,15 @@ import com.threerings.presents.server.InvocationException;
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import com.threerings.presents.server.InvocationManager;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.crowd.chat.client.ChatService;
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import com.threerings.crowd.chat.client.ChatService.TellListener;
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import com.threerings.crowd.chat.client.ChatService;
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import com.threerings.crowd.chat.data.ChatCodes;
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import com.threerings.crowd.chat.data.UserMessage;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.CrowdCodes;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.BodyLocal;
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import com.threerings.crowd.server.BodyLocator;
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import com.threerings.crowd.server.PlaceRegistry;
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@@ -217,7 +218,8 @@ public class ChatProvider
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if (tobj.status == OccupantInfo.DISCONNECTED) {
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String errmsg = MessageBundle.compose(
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ChatCodes.USER_DISCONNECTED, TimeUtil.getTimeOrderString(
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System.currentTimeMillis() - tobj.statusTime, TimeUtil.SECOND));
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System.currentTimeMillis() - tobj.getLocal(BodyLocal.class).statusTime,
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TimeUtil.SECOND));
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throw new InvocationException(errmsg);
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}
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@@ -227,7 +229,7 @@ public class ChatProvider
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// let the teller know it went ok
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long idle = 0L;
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if (tobj.status == OccupantInfo.IDLE) {
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idle = System.currentTimeMillis() - tobj.statusTime;
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idle = System.currentTimeMillis() - tobj.getLocal(BodyLocal.class).statusTime;
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}
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String awayMessage = null;
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if (!StringUtil.isBlank(tobj.awayMessage)) {
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@@ -55,12 +55,6 @@ public class BodyObject extends ClientObject
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*/
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public byte status;
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/**
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* The time at which the {@link #status} field was last updated. This is only available on the
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* server.
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*/
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public transient long statusTime;
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/**
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* If non-null, this contains a message to be auto-replied whenever another user delivers a
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* tell message to this user.
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@@ -0,0 +1,36 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.server;
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import com.threerings.presents.server.ClientLocal;
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/**
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* Contains information tracked for each body by the server.
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*/
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public class BodyLocal extends ClientLocal
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{
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/**
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* The time at which the {@link #status} field was last updated. This is only available on the
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* server.
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*/
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public long statusTime;
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}
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@@ -89,7 +89,7 @@ public class BodyManager
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if (body.status != status) {
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// update the status in their body object
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body.setStatus(status);
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body.statusTime = System.currentTimeMillis();
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body.getLocal(BodyLocal.class).statusTime = System.currentTimeMillis();
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}
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updateOccupantInfo(body, location, new OccupantInfoOp() {
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@@ -23,6 +23,7 @@ package com.threerings.crowd.server;
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import com.google.inject.Inject;
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import com.threerings.presents.server.ClientLocal;
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import com.threerings.presents.server.PresentsClient;
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import com.threerings.crowd.chat.server.SpeakUtil;
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@@ -34,6 +35,12 @@ import com.threerings.crowd.data.OccupantInfo;
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*/
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public class CrowdClient extends PresentsClient
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{
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@Override
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protected ClientLocal createLocalAttribute ()
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{
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return new BodyLocal();
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}
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@Override
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protected void sessionConnectionClosed ()
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{
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@@ -0,0 +1,39 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import com.threerings.io.Streamable;
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import com.threerings.presents.data.ClientObject;
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/**
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* Contains information about a client only tracked on the server. This is configured as a local
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* attribute on the {@link ClientObject}.
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*
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* <p> Note: this object implements streamable so that it can be cleanly passed between servers in
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* a peered environment. It is never sent to the client.
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*/
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public class ClientLocal
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implements Streamable
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{
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// nothing to track at this level
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}
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@@ -367,6 +367,7 @@ public class PresentsClient
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{
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// we'll be keeping this bad boy
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_clobj = clobj;
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_clobj.setLocal(ClientLocal.class, createLocalAttribute());
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// if our connection was closed while we were resolving our client object, then just
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// abandon ship
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@@ -423,6 +424,14 @@ public class PresentsClient
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disp.dispatch(this, message);
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}
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/**
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* Creates a record that will be maintained only on the server to track client related bits.
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*/
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protected ClientLocal createLocalAttribute ()
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{
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return new ClientLocal();
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}
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/**
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* Called when {@link #setUsername} has been called and the new client object is about to be
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* applied to this client. The old client object will not yet have been destroyed, so any final
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