can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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it's the one that knows which location ids are in use.
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the way I was doing inheritance between the display and editable scene
implementations was not copacetic. The new method (which is for every
editable scene impl to delegate to a display scene impl so that regardless
of how far along you are on the inheritance chain, there are only ever two
actual objects, the display impl and the editable impl) is somewhat
cleaner, but makes it clear that no method can work as nicely as it would
were we to have mutliple inheritance.
The basic problem is that the editable versions of the scenes have to be
able to manipulate the instance variables in the display versions of the
scenes because they have to keep them up to date so that they are
displaying the right thing. As the editable versions are in different
packages, they don't have access to the display instance variables, so the
display versions simply have to make available enough "editable"
functionality to allow the editable versions to get their job done. It's
more coupling that I'd like, but at least it's only between the display
and editable versions across the inheritance hierarchy rather than down
the hierarchy.
Blah.
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without a tile manager, which can be provided later, at which point all of
the tiles will be resolved. Also made it possible to replace the model in
a partially constructed scene. How's that for a turn of phrase: partially
constructed scene. Wheee!
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the new new style (or was that the new new new style).
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Augmented standard scene and spot scene models with versions that provide
access to data only needed by the editor and loader. Filtered that whole
paradigm down through the locations and portals and all that.
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supplied with the managers they need at initialization time and such that
the location provider is automatically registered by the place registry
rather than requiring you to put a line in a config file which was a silly
idea in the first place.
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up objects directly by oid. They, of course, must be on the server if they
are doing this.
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higher-level mechanism. Zones provide zone summaries which can be used to
generate maps of the zones on the client.
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ZoneDirector can extend the moveTo process to incorporate zones.
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can extend it when extending the Whirled services rather than having to go
down to CrowdClient and cut Whirled out of the loop.
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idea because that class is shared between the client and the server, so
instead we provide a blank object reference in which the authenticator can
provide whatever information it wants to the client services.
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client object by way of passing the auth response data up to the client
after the completion of the authentication phase. This allows information
loaded by an authenticator (like a user record) to make its way into the
real world.
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