Fixed x,y vs. col,row thing once and for all. Also cleaned up object tile
footprint setting. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@711 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: DisplayMisoSceneImpl.java,v 1.46 2001/11/29 19:30:51 mdb Exp $
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// $Id: DisplayMisoSceneImpl.java,v 1.47 2001/11/29 23:08:27 mdb Exp $
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package com.threerings.miso.scene;
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@@ -48,7 +48,7 @@ public class DisplayMisoSceneImpl
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for (int column = 0; column < shei; column++) {
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for (int row = 0; row < swid; row++) {
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// first do the base layer
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int tsid = model.baseTileIds[swid*column+row];
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int tsid = model.baseTileIds[swid*row+column];
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if (tsid > 0) {
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int tid = (tsid & 0xFFFF);
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tsid >>= 16;
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@@ -63,7 +63,7 @@ public class DisplayMisoSceneImpl
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}
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// then the fringe layer
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tsid = model.fringeTileIds[swid*column+row];
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tsid = model.fringeTileIds[swid*row+column];
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if (tsid > 0) {
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int tid = (tsid & 0xFFFF);
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tsid >>= 16;
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@@ -82,8 +82,8 @@ public class DisplayMisoSceneImpl
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// now populate the object layer
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for (int i = 0; i < ocount; i+= 3) {
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int row = model.objectTileIds[i];
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int col = model.objectTileIds[i+1];
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int col = model.objectTileIds[i];
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int row = model.objectTileIds[i+1];
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int tsid = model.objectTileIds[i+2];
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int tid = (tsid & 0xFFFF);
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tsid >>= 16;
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@@ -96,7 +96,7 @@ public class DisplayMisoSceneImpl
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// we have to generate a shadow for this object tile in the
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// base layer so that we can prevent sprites from walking on
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// the object
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generateObjectShadow(row, col);
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setObjectTileFootprint(otile, col, row, new ShadowTile(col, row));
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}
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}
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@@ -129,38 +129,29 @@ public class DisplayMisoSceneImpl
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return buf.append("]").toString();
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}
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/**
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* Place shadow tiles in the footprint of the object tile at the given
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* coordinates in the scene. This method should be called when an
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* object tile is added to the scene.
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*
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* @param x the tile x-coordinate.
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* @param y the tile y-coordinate.
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*/
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protected void generateObjectShadow (int x, int y)
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{
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setObjectTileFootprint(x, y, new ShadowTile(x, y));
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}
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/**
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* Place the given tile in the footprint of the object tile at the
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* given coordinates in the scene.
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*
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* @param otile the object tile whose footprint should be set.
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* @param x the tile x-coordinate.
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* @param y the tile y-coordinate.
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* @param stamp the tile to place in the object footprint.
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*/
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protected void setObjectTileFootprint (int x, int y, BaseTile stamp)
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protected void setObjectTileFootprint (
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ObjectTile otile, int x, int y, BaseTile stamp)
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{
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ObjectTile tile = _object.getTile(y, x);
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int endx = Math.max(0, (x - tile.getBaseWidth() + 1));
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int endy = Math.max(0, (y - tile.getBaseHeight() + 1));
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int endx = Math.max(0, (x - otile.getBaseWidth() + 1));
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int endy = Math.max(0, (y - otile.getBaseHeight() + 1));
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for (int xx = x; xx >= endx; xx--) {
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for (int yy = y; yy >= endy; yy--) {
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_base.setTile(yy, xx, stamp);
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_base.setTile(xx, yy, stamp);
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}
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}
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// Log.info("Set object tile footprint [tile=" + otile + ", sx=" + x +
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// ", sy=" + y + ", ex=" + endx + ", ey=" + endy + "].");
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}
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/** The base layer of tiles. */
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneView.java,v 1.73 2001/11/27 22:17:42 mdb Exp $
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// $Id: IsoSceneView.java,v 1.74 2001/11/29 23:08:27 mdb Exp $
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package com.threerings.miso.scene;
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@@ -229,10 +229,10 @@ public class IsoSceneView implements SceneView
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// draw the base and fringe tile images
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Tile tile;
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if ((tile = base.getTile(yy, xx)) != null) {
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if ((tile = base.getTile(xx, yy)) != null) {
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tile.paint(gfx, _polys[xx][yy]);
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}
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if ((tile = fringe.getTile(yy, xx)) != null) {
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if ((tile = fringe.getTile(xx, yy)) != null) {
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tile.paint(gfx, _polys[xx][yy]);
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}
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}
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@@ -271,7 +271,7 @@ public class IsoSceneView implements SceneView
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ObjectTileLayer tiles = _scene.getObjectLayer();
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for (int yy = 0; yy < tiles.getHeight(); yy++) {
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for (int xx = 0; xx < tiles.getWidth(); xx++) {
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ObjectTile tile = tiles.getTile(yy, xx);
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ObjectTile tile = tiles.getTile(xx, yy);
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if (tile != null) {
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generateObjectBounds(tile, xx, yy);
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}
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@@ -575,7 +575,7 @@ public class IsoSceneView implements SceneView
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Rectangle drect = poly.getBounds().intersection(r);
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int tx = coord >> 16, ty = coord & 0x0000FFFF;
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_dirtyItems.appendDirtyObject(
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tiles.getTile(ty, tx), poly, tx, ty, drect);
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tiles.getTile(tx, ty), poly, tx, ty, drect);
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// Log.info("Dirtied item: Object(" + tx + ", " +
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// ty + ")");
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: EditableMisoSceneImpl.java,v 1.4 2001/11/29 00:18:15 mdb Exp $
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// $Id: EditableMisoSceneImpl.java,v 1.5 2001/11/29 23:08:28 mdb Exp $
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package com.threerings.miso.tools.scene;
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@@ -10,6 +10,7 @@ import com.threerings.media.tile.Tile;
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import com.threerings.media.tile.TileManager;
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import com.threerings.miso.tile.BaseTile;
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import com.threerings.miso.tile.ShadowTile;
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import com.threerings.miso.scene.DisplayMisoSceneImpl;
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import com.threerings.miso.scene.MisoSceneModel;
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@@ -41,6 +42,15 @@ public class EditableMisoSceneImpl
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// we need this to track object layer mods
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_objectTileIds = new int[_model.baseTileIds.length];
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// populate our non-spare array
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int[] otids = model.objectTileIds;
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for (int i = 0; i < otids.length; i += 3) {
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int x = otids[i];
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int y = otids[i+1];
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int fqTileId = otids[i+2];
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_objectTileIds[model.width*y + x] = fqTileId;
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}
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}
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// documentation inherited
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@@ -59,7 +69,7 @@ public class EditableMisoSceneImpl
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// documentation inherited
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public void setBaseTile (int x, int y, BaseTile tile, int fqTileId)
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{
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_base.setTile(y, x, tile);
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_base.setTile(x, y, tile);
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// update the model as well
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_model.baseTileIds[_model.width*y + x] = fqTileId;
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}
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@@ -67,7 +77,7 @@ public class EditableMisoSceneImpl
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// documentation inherited
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public void setFringeTile (int x, int y, Tile tile, int fqTileId)
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{
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_fringe.setTile(y, x, tile);
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_fringe.setTile(x, y, tile);
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// update the model as well
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_model.fringeTileIds[_model.width*y + x] = fqTileId;
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}
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@@ -81,45 +91,82 @@ public class EditableMisoSceneImpl
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if (prev != null) {
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clearObjectTile(x, y);
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}
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_object.setTile(y, x, tile);
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_object.setTile(x, y, tile);
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// set the footprint in the base layer
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setObjectTileFootprint(tile, x, y, new ShadowTile(x, y));
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// stick this value into our non-sparse object layer
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_objectTileIds[_model.width*y + x] = fqTileId;
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}
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// documentation inherited
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public void clearBaseTile (int x, int y)
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{
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_base.setTile(y, x, _defaultBaseTile);
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// clear it out in the model
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_model.baseTileIds[_model.width*y + x] = _defaultBaseTileId;
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}
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// documentation inherited
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public void clearFringeTile (int x, int y)
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{
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_fringe.setTile(y, x, null);
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// clear it out in the model
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_model.fringeTileIds[_model.width*y + x] = 0;
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}
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// documentation inherited
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public void clearObjectTile (int x, int y)
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{
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setObjectTileFootprint(x, y, _defaultBaseTile);
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// clear it out in our non-sparse array
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_objectTileIds[_model.width*y + x] = 0;
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// we don't have to worry about setting the footprint in the model
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// because footprints are always inferred from the contents of the
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// object layer and the base layer in the model can simply contain
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// the default tiles
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}
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// documentation inherited
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public void clearBaseTile (int x, int y)
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{
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_base.setTile(x, y, _defaultBaseTile);
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// clear it out in the model
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_model.baseTileIds[_model.width*y + x] = _defaultBaseTileId;
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}
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// documentation inherited
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public void clearFringeTile (int x, int y)
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{
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_fringe.setTile(x, y, null);
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// clear it out in the model
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_model.fringeTileIds[_model.width*y + x] = 0;
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}
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// documentation inherited
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public void clearObjectTile (int x, int y)
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{
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ObjectTile tile = _object.getTile(x, y);
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if (tile != null) {
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// clear the footprint in the base layer
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setObjectTileFootprint(tile, x, y, _defaultBaseTile);
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// clear out the tile itself
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_object.setTile(x, y, null);
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}
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// clear it out in our non-sparse array
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_objectTileIds[_model.width*y + x] = 0;
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}
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// documentation inherited
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public MisoSceneModel getMisoSceneModel ()
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{
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// we need to flush the object layer to the model prior to
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// returning it
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int otileCount = 0;
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int cols = _object.getWidth();
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int rows = _object.getHeight();
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// first count how many object tiles we have
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for (int i = 0; i < _objectTileIds.length; i++) {
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if (_objectTileIds[i] != 0) {
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otileCount++;
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}
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}
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// now create and populate the new tileid array
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int[] otids = new int[otileCount*3];
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int otidx = 0;
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for (int r = 0; r < rows; r++) {
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for (int c = 0; c < cols; c++) {
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int tsid = _objectTileIds[_model.width*r + c];
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if (tsid == 0) {
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continue;
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}
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otids[otidx++] = c;
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otids[otidx++] = r;
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otids[otidx++] = tsid;
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}
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}
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// stuff the new array into the model
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_model.objectTileIds = otids;
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// and we're ready to roll
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return _model;
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}
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