and manager will simply disappear at that point which means that the game
will be aborted if it hasn't yet been completed.
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from the scene registry during its shutdown process.
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place object death and lets the place registry know to unmap it during its
shutdown process.
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empty. Some derived classes will probably want to commit suicide at that
point.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@539 542714f4-19e9-0310-aa3c-eee0fc999fb1
because subscription no longer means receiving events.
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it into its own table manager class so that each place manager that wishes
to perform table management can instantiate a table manager which can then
more easily track tables for that particular place.
Now handle occupants disappearing from pending tables properly. Still need
to sort out game object life-cycle tracking.
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boundary cases and deal with users and games going away.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@530 542714f4-19e9-0310-aa3c-eee0fc999fb1
that they can assign a new path to the sprite should they choose to do
so.
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that we can join multiple dirty rectangles for an item into a single
larger item but still rely on the dirty item to know how to paint
itself.
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rectangle propagation and to only render the dirty portions of dirty
objects and sprites.
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than looking up their body object (because we don't *really* need them to
be online to start their turn).
Also added a sanity check to startTurn() to ensure that someone didn't
booch the _turnIdx before calling it.
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speak messages but come from the server and are displayed differently
(like in all red or something because these will say things like "The
system is shutting down in five minutes.")
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scene view model more elegantly. Updated editor and scene view panel
to make use of said listener.
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spaces. Modified getPreferredSize() to return a width that isn't
pathologically skinny and to avoid allowing the underlying JTextPane from
requesting a ridiculously large width when it gets a nice long string of
text to display.
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