inrease my confidence in the use of the word "working".
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@635 542714f4-19e9-0310-aa3c-eee0fc999fb1
Here's the policy:
Every top-level package has a tools package under which all subpackages
exist with their tools additions. For example:
com.threerings.media.tile.TileSet
com.threerings.media.tools.tile.XMLTileSetRuleSet
com.threerings.miso.scene.MisoScene
com.threerings.miso.tools.scene.EditableMisoScene
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@630 542714f4-19e9-0310-aa3c-eee0fc999fb1
obtains the bundles from the resource manager using the new resource set
facilities. Oh, it's all so resourceful.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@628 542714f4-19e9-0310-aa3c-eee0fc999fb1
configured relative to an application root which must be provided to the
resource manager at construct time or via the application.root system
property.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@625 542714f4-19e9-0310-aa3c-eee0fc999fb1
time it makes an intelligent choice about where to break sentences.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@622 542714f4-19e9-0310-aa3c-eee0fc999fb1
things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
whirled.spot package will provide and created a Log class for the package.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@617 542714f4-19e9-0310-aa3c-eee0fc999fb1
Refactored TileSet into TileSet, UniformTileSet, SwissArmyTileSet and
ObjectTileSet.
Removed dependence on the "root" system property from the
XMLSceneRepository (things either pass in full paths now or input streams
fetched via the resource manager).
Removed MisoUtil.createImageManager() because everyone does that by hand
now (which is good because some non-Miso things were using MisoUtil for
that).
I think that's it, but if there was something else, don't blame me. Blame
the monkeys.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@608 542714f4-19e9-0310-aa3c-eee0fc999fb1
manager and then create image manager as well where appropriate.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@604 542714f4-19e9-0310-aa3c-eee0fc999fb1
state transition event has been processed. This ensures that any events
posted up to (and during) the call to startGame() or endGame() are
dispatched before we invoke code that reacts to that change in game state.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@593 542714f4-19e9-0310-aa3c-eee0fc999fb1
into full animation sequence images and stuff them into a zip file
archive.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@591 542714f4-19e9-0310-aa3c-eee0fc999fb1
get a random character descriptor for use until we have fancified
storage of character descriptions.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@587 542714f4-19e9-0310-aa3c-eee0fc999fb1