Michael Bayne ebdb840264 Modified gameDidStart() and gameDidEnd() to take place after the game
state transition event has been processed. This ensures that any events
posted up to (and during) the call to startGame() or endGame() are
dispatched before we invoke code that reacts to that change in game state.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@593 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-11-07 03:21:42 +00:00
2001-11-07 03:20:42 +00:00
2001-11-02 02:51:11 +00:00
2001-10-11 03:11:27 +00:00
S
Description
Distributed application framework, good for MMOGs
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