directional constant usage. Added ability to render sprites in two
distinct layers.
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that we can specialize the character sprite to choose a resting action at
random.
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have class names with slashes in them (for better heirarchicalization,
like male/torso).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1111 542714f4-19e9-0310-aa3c-eee0fc999fb1
component name, which is handy when you don't want to do compositing, but
just want to load single "component" characters.
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because they won't always be standing and walking.
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character manager know that certain action sequences for a character
descriptor will be needed in the near future.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@984 542714f4-19e9-0310-aa3c-eee0fc999fb1
some other things up to date with changes that had been made to that
effect previously. I love the vast sweeping changes that come along with a
change of mind.
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with the destination screen device. Updated existing code that previously
created buffered images directly to reference ImageUtil.
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rendering optimizations available in JDK 1.4. Use a BufferStrategy, and
changed AnimatedPanel to extend Canvas rather than JPanel.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@847 542714f4-19e9-0310-aa3c-eee0fc999fb1
can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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tasks and XML parsing rule sets all the good stuff. Rewired up all the
cast code to be amenable to bundling and did some other revamping.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@640 542714f4-19e9-0310-aa3c-eee0fc999fb1
Here's the policy:
Every top-level package has a tools package under which all subpackages
exist with their tools additions. For example:
com.threerings.media.tile.TileSet
com.threerings.media.tools.tile.XMLTileSetRuleSet
com.threerings.miso.scene.MisoScene
com.threerings.miso.tools.scene.EditableMisoScene
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@630 542714f4-19e9-0310-aa3c-eee0fc999fb1
things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
Refactored TileSet into TileSet, UniformTileSet, SwissArmyTileSet and
ObjectTileSet.
Removed dependence on the "root" system property from the
XMLSceneRepository (things either pass in full paths now or input streams
fetched via the resource manager).
Removed MisoUtil.createImageManager() because everyone does that by hand
now (which is good because some non-Miso things were using MisoUtil for
that).
I think that's it, but if there was something else, don't blame me. Blame
the monkeys.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@608 542714f4-19e9-0310-aa3c-eee0fc999fb1
get a random character descriptor for use until we have fancified
storage of character descriptions.
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