Obey new CharacterDescriptor constructor signature. (That's a lot of

syllables).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1113 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-03-08 22:37:50 +00:00
parent 873406f6c5
commit 1b7f56ca9e
2 changed files with 4 additions and 4 deletions
@@ -1,5 +1,5 @@
//
// $Id: CastUtil.java,v 1.5 2002/03/05 07:15:27 mdb Exp $
// $Id: CastUtil.java,v 1.6 2002/03/08 22:37:50 mdb Exp $
package com.threerings.cast.util;
@@ -48,7 +48,7 @@ public class CastUtil
components[ii] = ((Integer)choices.get(idx)).intValue();
}
return new CharacterDescriptor(components);
return new CharacterDescriptor(components, null);
}
protected static final String[] CLASSES = {
@@ -1,5 +1,5 @@
//
// $Id: ScrollingTestApp.java,v 1.6 2002/02/19 22:08:25 mdb Exp $
// $Id: ScrollingTestApp.java,v 1.7 2002/03/08 22:37:50 mdb Exp $
package com.threerings.miso.scene;
@@ -97,7 +97,7 @@ public class ScrollingTestApp
try {
CharacterComponent ccomp = crepo.getComponent(scclass, scname);
CharacterDescriptor desc = new CharacterDescriptor(
new int[] { ccomp.componentId });
new int[] { ccomp.componentId }, null);
// now create the actual sprite and stick 'em in the scene
MisoCharacterSprite s =