process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.
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longer maintained. Implementations can choose to create their own
authentication thread if they wish or use some existing combination of the
invoker and dobjmgr threads. Also added an invoker to the base server
class.
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automatically tainting the arguments for yon intrepid programmer.
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method for composing a translation key and arguments into a single string
which is later decoded by the call to xlate(). This also requires that
unsafe strings (those entered by the user which should not be translated)
be marked with the new taint() method so that xlate() knows not to try to
translate those when it is recursively translating everything in sight.
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a message manager and making it available to the micasa code and second by
actually using it to translate system messages.
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identifier which indicates which bundle to use when translating the
message for display to the client.
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indexed color and it converts colors that are close to a target color in
the HSV color space (with specifiable bounds on difference in hue,
saturation and value) to new colors (with specifiable offsets for hue,
saturation and value). Initial testing shows great promise for articles of
clothing and even reasonable results on skin tones.
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panel; restructured things so everyone deals with "view" coordinates
rather than screen coordinates and the animated panel takes care of doing
the final translation before rendering.
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*always* set immediately because after some deliberation, we decided that
doing that led to less unexpectedly annoying behavior than having to wait
for the event to propagate to see the new value.
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metadata bundle and just the components in separate component bundles.
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component name, which is handy when you don't want to do compositing, but
just want to load single "component" characters.
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because they won't always be standing and walking.
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sprites to the screen which takes care of assigning their tile
coordinates.
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that scrolled views are copied to the display in their entirety instead of
just updating the dirtied regions (because we can't scroll the visible
screen buffer and then paint on top of it because the user will see things
in an intermediate stage).
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on which its sprites are rendered was scrolled so that it can generate the
appropriate dirty rectangles or update its sprite's positions.
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