Load our vessel components by name now that we can.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1055 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ScrollingTestApp.java,v 1.5 2002/02/19 20:03:13 mdb Exp $
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// $Id: ScrollingTestApp.java,v 1.6 2002/02/19 22:08:25 mdb Exp $
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package com.threerings.miso.scene;
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@@ -25,9 +25,10 @@ import com.threerings.media.sprite.MultiFrameImageImpl;
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import com.threerings.media.tile.TileManager;
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import com.threerings.media.tile.bundle.BundledTileSetRepository;
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import com.threerings.cast.CharacterComponent;
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import com.threerings.cast.CharacterDescriptor;
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import com.threerings.cast.CharacterManager;
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import com.threerings.cast.ComponentClass;
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import com.threerings.cast.NoSuchComponentException;
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import com.threerings.cast.bundle.BundledComponentRepository;
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import com.threerings.miso.Log;
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@@ -83,7 +84,7 @@ public class ScrollingTestApp
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// create the various managers
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BundledComponentRepository crepo =
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new BundledComponentRepository(rmgr, imgr, "ships");
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new BundledComponentRepository(rmgr, imgr, "components");
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CharacterManager charmgr = new CharacterManager(crepo);
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charmgr.setCharacterClass(MisoCharacterSprite.class);
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@@ -92,23 +93,25 @@ public class ScrollingTestApp
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_frame.setPanel(_panel);
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// create our "ship" sprite
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ComponentClass slclass = crepo.getComponentClass("smsloop");
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Iterator cids = crepo.enumerateComponentIds(slclass);
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CharacterDescriptor desc = null;
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// there should be only one component in this class, which we use
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// to create our character descriptor
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if (cids.hasNext()) {
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int cid = ((Integer)cids.next()).intValue();
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desc = new CharacterDescriptor(new int[] { cid });
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}
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String scclass = "navsail", scname = "smsloop";
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try {
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CharacterComponent ccomp = crepo.getComponent(scclass, scname);
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CharacterDescriptor desc = new CharacterDescriptor(
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new int[] { ccomp.componentId });
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// now create the actual sprite and stick 'em in the scene
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MisoCharacterSprite s =
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(MisoCharacterSprite)charmgr.getCharacter(desc);
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if (s != null) {
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s.setActionSequence(MisoCharacterSprite.STANDING);
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s.setLocation(160 - s.getWidth()/2, 144 + s.getHeight()/2);
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_panel.addSprite(s);
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// now create the actual sprite and stick 'em in the scene
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MisoCharacterSprite s =
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(MisoCharacterSprite)charmgr.getCharacter(desc);
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if (s != null) {
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s.setRestingAction("sailing");
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s.setActionSequence("sailing");
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s.setLocation(160 - s.getWidth()/2, 144 + s.getHeight()/2);
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_panel.addSprite(s);
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}
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} catch (NoSuchComponentException nsce) {
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Log.warning("Can't locate ship component [class=" + scclass +
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", name=" + scname + "].");
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}
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// set the scene to our scrolling scene
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