we're eliminating the concept entirely from the MISO runtime stuff and
having the editor and viewer just talk directly to the XML file scene
repository.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@247 542714f4-19e9-0310-aa3c-eee0fc999fb1
applications really need to deal directly with the scene repository. The
display part of the MISO code doesn't need a scene manager, per se,
because it is simply told to visualize a particular scene and scene
management happens entirely externally. This is in preparation for making
the MISO code work and place nicely with the Whirled code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@246 542714f4-19e9-0310-aa3c-eee0fc999fb1
and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@245 542714f4-19e9-0310-aa3c-eee0fc999fb1
work now. Scene activation is implemented. Some tests are written.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@242 542714f4-19e9-0310-aa3c-eee0fc999fb1
other versions of these scripts or enhance this one to allow selection of
client and server with a flag.
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delivering their own responses. They now have all the information
necessary to do so which means that they can delay the delivery of a
response until some other asynchronous event has taken place (like a
database load completing). Prior to this, they were required to complete
their service immediately and return the response back to the invocation
manager.
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dispatch. Added code to abort object added events that are trying to add a
non-existent object to an oid list. Wrote test driver for this and
duplicate object add request handling.
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server; added an easy mechanism to write test modules and invoke them on
the server.
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test server to make some testing easier; various other cleanups.
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actual animation so that animating components can call
AnimationManager.start() when they know they're fully laid out and
ready to be regularly re-painted. Return desired dimensions based on
requested scene bounds in SceneViewPanel.
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invocation request id to the invocation requester and then also to pass it
along when delivering the invocation response.
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and that allows classes that normally do other things to register
themselves as an invocation receiver.
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on the AWT thread. Explicitly set the panel to be opaque and
non-double-buffered for better performance.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@154 542714f4-19e9-0310-aa3c-eee0fc999fb1
tile. Updated scene/tile dimensions and default scene to use 64x48
tiles.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@151 542714f4-19e9-0310-aa3c-eee0fc999fb1
more sample tiles with ingenious "daniel"-based naming scheme for
testing purposes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@139 542714f4-19e9-0310-aa3c-eee0fc999fb1
any involved sprites in IsoSceneView after each set of tiles is drawn.
Exit the viewer and editor applications on window close.
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distance parameters to tile sets. Removed constant tile width/height
references except, for now, for isometric tile rendering which still
requires tiles that are 32x16.
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does proper context object creation; small progress on locmgr stuff.
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object that initiated the request. Implemented the invocation notification
side of things.
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Modified TileManager to store the height of a tile in the Tile
object's member data when the tile is initially created since we
would like to be able to reference it speedily.
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