to clear them when they shutdown. Solution: add a mechanism for registering
dispatchers such that they are auto-cleared when the manager shuts down.
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YAGNI code, no ability to break-out the whitelist.
No other game of ours uses other valid modes, does it?
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justice. Cleaned up some other stuff in the process.
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can both participate in the combined event that adds an occupant's info and can
coordinate whether their info is added before or after.
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bodyWillEnter() where the PlaceManager can do whatever they want when the body
enters, before or after the occupant info creation process.
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old dangerous way of updating. We will now use only the timeless way.
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Note: this involves generated code from a samskivert patch I only just sent to mdb,
but he's in a meeting, so that won't show up for a little.
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importing receivers from their senders to satisfy their links.
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a singleton. At any rate, it fixes Project X, which we're
supposed to demo soon.
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was necessary (javac claimed it was, Eclipse claimed it wasnt'). Fortunately,
we can do everything with Class<FooClient> methods that avoid the need for
supression entirely.
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to delegates that can handle them. Turns out we already even had this option in
the PlaceController.
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extending systems and depended upon by services that need to lookup bodies.
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Place manager delegates now store their own references to the omgr and invmgr
and set the members via the init function. This is fine, but due to the order
of calling PlaceManager's init and addDelegate, the PlaceManagerDelegate.init
was receiving null values.
The fix is to provied a more consistent guarantee about the relationship
between init and addDelegate. After both have been called (regardless of
order), we guarantee that both init and didInit have been called on all
delegates.
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dependencies into both. Moved the legacy statics into CrowdServer so that at
least Presents can be pure (we should probably eventually move them into
BangServer and PiracyServer and fix everything else). Added some useful manager
references to PlaceManager delegate (_omgr, _invmgr) that handle the majority
of their service needs.
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LocationProvider can be an interface like its brothers and sisters.
Modified the place registry to create PlaceManager instances using the injector
so that we can inject dependencies into managers. Also modified the custom
classloader functionality so that it can/will circumvent this process
entirely. It's not possible to inject using a custom classloader and one
certainly would not want to do so.
Unfortunately this means we can't inject some basic managers into PlaceManager
because it needs to work for games loaded into a sandboxed classloader, but the
big win is that in everything other than GameManager and PlaceManager, we can
inject to our heart's content.
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