- All images are loaded through the image manager
- Architected to allow the use of prepared or unprepared images (and
volatile images when the day comes that they support alpha)
- Tunable caches for images and tiles
- Resource manager caches unpacked resources on the filesystem
- Various and sundry other cleanups
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
because they'll be used for both sprites and animations.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1692 542714f4-19e9-0310-aa3c-eee0fc999fb1
internal images and doesn't necessarily need to decode them into multiple
images or even have actual images at all. This cleans things up and paves
the way for our "trimmed" image support which is forthcoming.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1335 542714f4-19e9-0310-aa3c-eee0fc999fb1
animation images. Created and made use of basic single- and
multi-image implementations of the MultiFrameImage interface.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@559 542714f4-19e9-0310-aa3c-eee0fc999fb1