Float.MIN_VALUE is the smallest positive value, not the smallest

negative value.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3841 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-02-08 00:03:28 +00:00
parent 4849d344e1
commit fe47f6a478
@@ -358,10 +358,10 @@ public class CameraHandler
protected Vector3f _temp = new Vector3f();
protected boolean _boundViaFrustum;
protected float _minX = Float.MIN_VALUE, _maxX = Float.MAX_VALUE;
protected float _minY = Float.MIN_VALUE, _maxY = Float.MAX_VALUE;
protected float _minZ = Float.MIN_VALUE, _maxZ = Float.MAX_VALUE;
protected float _minTilt = Float.MIN_VALUE, _maxTilt = Float.MAX_VALUE;
protected float _minX = -Float.MAX_VALUE, _maxX = Float.MAX_VALUE;
protected float _minY = -Float.MAX_VALUE, _maxY = Float.MAX_VALUE;
protected float _minZ = -Float.MAX_VALUE, _maxZ = Float.MAX_VALUE;
protected float _minTilt = -Float.MAX_VALUE, _maxTilt = Float.MAX_VALUE;
protected Vector3f _rxdir = new Vector3f(1, 0, 0);
protected Vector3f _rydir = new Vector3f(0, 1, 0);