Use a much larger frustum and don't set up the camera handler to exit our
application. We'll do that ourselves thanksverymuch. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3564 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -219,9 +219,9 @@ public class JmeApp
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_display.getRenderer().setBackgroundColor(ColorRGBA.black);
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_display.getRenderer().setBackgroundColor(ColorRGBA.black);
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// set up the camera
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// set up the camera
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_camera.setFrustumPerspective(45.0f, width / height, 1, 1000);
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_camera.setFrustumPerspective(45.0f, width / height, 1, 10000);
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Vector3f loc = new Vector3f(0.0f, 0.0f, 25.0f);
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Vector3f loc = new Vector3f(0.0f, 0.0f, 25.0f);
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Vector3f left = new Vector3f( -1.0f, 0.0f, 0.0f);
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Vector3f left = new Vector3f(-1.0f, 0.0f, 0.0f);
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Vector3f up = new Vector3f(0.0f, 1.0f, 0.0f);
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Vector3f up = new Vector3f(0.0f, 1.0f, 0.0f);
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Vector3f dir = new Vector3f(0.0f, 0f, -1.0f);
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Vector3f dir = new Vector3f(0.0f, 0f, -1.0f);
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_camera.setFrame(loc, left, up, dir);
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_camera.setFrame(loc, left, up, dir);
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@@ -242,7 +242,7 @@ public class JmeApp
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*/
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*/
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protected void initInput ()
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protected void initInput ()
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{
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{
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_input = new GodViewHandler(this, _camera, _properties.getRenderer());
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_input = new GodViewHandler(null, _camera, _properties.getRenderer());
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HardwareMouse mouse = new HardwareMouse("Mouse");
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HardwareMouse mouse = new HardwareMouse("Mouse");
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mouse.setMouseInput(InputSystem.getMouseInput());
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mouse.setMouseInput(InputSystem.getMouseInput());
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