From fcc517c3bf1fc47d7ab0d4482faefadc90789f86 Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Tue, 17 May 2005 22:46:41 +0000 Subject: [PATCH] Use a much larger frustum and don't set up the camera handler to exit our application. We'll do that ourselves thanksverymuch. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3564 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/jme/JmeApp.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/java/com/threerings/jme/JmeApp.java b/src/java/com/threerings/jme/JmeApp.java index d5db06ed3..79ad9aead 100644 --- a/src/java/com/threerings/jme/JmeApp.java +++ b/src/java/com/threerings/jme/JmeApp.java @@ -219,9 +219,9 @@ public class JmeApp _display.getRenderer().setBackgroundColor(ColorRGBA.black); // set up the camera - _camera.setFrustumPerspective(45.0f, width / height, 1, 1000); + _camera.setFrustumPerspective(45.0f, width / height, 1, 10000); Vector3f loc = new Vector3f(0.0f, 0.0f, 25.0f); - Vector3f left = new Vector3f( -1.0f, 0.0f, 0.0f); + Vector3f left = new Vector3f(-1.0f, 0.0f, 0.0f); Vector3f up = new Vector3f(0.0f, 1.0f, 0.0f); Vector3f dir = new Vector3f(0.0f, 0f, -1.0f); _camera.setFrame(loc, left, up, dir); @@ -242,7 +242,7 @@ public class JmeApp */ protected void initInput () { - _input = new GodViewHandler(this, _camera, _properties.getRenderer()); + _input = new GodViewHandler(null, _camera, _properties.getRenderer()); HardwareMouse mouse = new HardwareMouse("Mouse"); mouse.setMouseInput(InputSystem.getMouseInput());