No more SYNC_BOARD_STATE.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3184 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleCodes.java,v 1.5 2004/10/21 19:49:22 eric Exp $
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// $Id: PuzzleCodes.java,v 1.6 2004/10/28 19:20:27 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -22,7 +22,6 @@
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package com.threerings.puzzle.data;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.util.MessageBundle;
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/**
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* Constants relating to the puzzle services.
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@@ -46,10 +45,6 @@ public interface PuzzleCodes extends InvocationCodes
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* the winners and losers of a game. */
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public static final String WINNERS_AND_LOSERS = "winnersAndLosers";
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/** Enable this flag to have the client send a copy of its board state
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* with every event to the server for checking. */
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public static final boolean SYNC_BOARD_STATE = false;
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/** Whether to enable debug logging and assertions for puzzles. Note
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* that enabling this may result in the server or client exiting
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* unexpectedly if certain error conditions arise in order to
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleConfig.java,v 1.4 2004/10/22 18:11:09 andrzej Exp $
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// $Id: PuzzleConfig.java,v 1.5 2004/10/28 19:20:27 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -41,16 +41,6 @@ public abstract class PuzzleConfig extends GameConfig
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{
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}
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/**
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* If this method returns true, a copy of the client board will be
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* sent with every puzzle event so that the server can compare them
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* step-by-step to debug out of sync problems.
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*/
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public boolean syncBoardState ()
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{
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return PuzzleCodes.SYNC_BOARD_STATE;
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}
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/**
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* Returns the message bundle identifier for the bundle that should be
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* used to translate the translatable strings used to describe the
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