diff --git a/src/java/com/threerings/puzzle/data/PuzzleCodes.java b/src/java/com/threerings/puzzle/data/PuzzleCodes.java index 0c33e239d..54fd97dc0 100644 --- a/src/java/com/threerings/puzzle/data/PuzzleCodes.java +++ b/src/java/com/threerings/puzzle/data/PuzzleCodes.java @@ -1,5 +1,5 @@ // -// $Id: PuzzleCodes.java,v 1.5 2004/10/21 19:49:22 eric Exp $ +// $Id: PuzzleCodes.java,v 1.6 2004/10/28 19:20:27 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved @@ -22,7 +22,6 @@ package com.threerings.puzzle.data; import com.threerings.presents.data.InvocationCodes; -import com.threerings.util.MessageBundle; /** * Constants relating to the puzzle services. @@ -46,10 +45,6 @@ public interface PuzzleCodes extends InvocationCodes * the winners and losers of a game. */ public static final String WINNERS_AND_LOSERS = "winnersAndLosers"; - /** Enable this flag to have the client send a copy of its board state - * with every event to the server for checking. */ - public static final boolean SYNC_BOARD_STATE = false; - /** Whether to enable debug logging and assertions for puzzles. Note * that enabling this may result in the server or client exiting * unexpectedly if certain error conditions arise in order to diff --git a/src/java/com/threerings/puzzle/data/PuzzleConfig.java b/src/java/com/threerings/puzzle/data/PuzzleConfig.java index 2aabe5652..b48143547 100644 --- a/src/java/com/threerings/puzzle/data/PuzzleConfig.java +++ b/src/java/com/threerings/puzzle/data/PuzzleConfig.java @@ -1,5 +1,5 @@ // -// $Id: PuzzleConfig.java,v 1.4 2004/10/22 18:11:09 andrzej Exp $ +// $Id: PuzzleConfig.java,v 1.5 2004/10/28 19:20:27 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved @@ -41,16 +41,6 @@ public abstract class PuzzleConfig extends GameConfig { } - /** - * If this method returns true, a copy of the client board will be - * sent with every puzzle event so that the server can compare them - * step-by-step to debug out of sync problems. - */ - public boolean syncBoardState () - { - return PuzzleCodes.SYNC_BOARD_STATE; - } - /** * Returns the message bundle identifier for the bundle that should be * used to translate the translatable strings used to describe the