Brought these two classes back into sync. This wiped out the
hand-modifications to setState() but we're no longer having problems with multiply ending games so they are no longer needed. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3117 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,23 @@
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//
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// $Id: GameObject.dobj,v 1.22 2004/09/01 21:02:44 ray Exp $
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// $Id: GameObject.dobj,v 1.23 2004/09/13 16:11:10 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game;
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@@ -1,5 +1,5 @@
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//
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// $Id: GameObject.java,v 1.21 2004/09/01 21:02:44 ray Exp $
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// $Id: GameObject.java,v 1.22 2004/09/13 16:11:10 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -225,10 +225,6 @@ public class GameObject extends PlaceObject
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*/
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public void setState (int state)
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{
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if ((state == GAME_OVER || state == CANCELLED) &&
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(this.state == GAME_OVER || this.state == CANCELLED)) {
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Thread.dumpStack();
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}
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requestAttributeChange(STATE, new Integer(state));
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this.state = state;
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}
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