diff --git a/src/java/com/threerings/parlor/game/GameObject.dobj b/src/java/com/threerings/parlor/game/GameObject.dobj index 83e942040..32ecfdc1d 100644 --- a/src/java/com/threerings/parlor/game/GameObject.dobj +++ b/src/java/com/threerings/parlor/game/GameObject.dobj @@ -1,5 +1,23 @@ // -// $Id: GameObject.dobj,v 1.22 2004/09/01 21:02:44 ray Exp $ +// $Id: GameObject.dobj,v 1.23 2004/09/13 16:11:10 mdb Exp $ +// +// Narya library - tools for developing networked games +// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved +// http://www.threerings.net/code/narya/ +// +// This library is free software; you can redistribute it and/or modify it +// under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation; either version 2.1 of the License, or +// (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.parlor.game; diff --git a/src/java/com/threerings/parlor/game/GameObject.java b/src/java/com/threerings/parlor/game/GameObject.java index 44e8d639b..ca68b206b 100644 --- a/src/java/com/threerings/parlor/game/GameObject.java +++ b/src/java/com/threerings/parlor/game/GameObject.java @@ -1,5 +1,5 @@ // -// $Id: GameObject.java,v 1.21 2004/09/01 21:02:44 ray Exp $ +// $Id: GameObject.java,v 1.22 2004/09/13 16:11:10 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved @@ -225,10 +225,6 @@ public class GameObject extends PlaceObject */ public void setState (int state) { - if ((state == GAME_OVER || state == CANCELLED) && - (this.state == GAME_OVER || this.state == CANCELLED)) { - Thread.dumpStack(); - } requestAttributeChange(STATE, new Integer(state)); this.state = state; }