Reduced the specificity of the object detailing the bounds within which to
render sprites to a Shape rather than a Polygon. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@889 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,11 +1,10 @@
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//
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//
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// $Id: SpriteManager.java,v 1.18 2002/01/22 18:58:52 shaper Exp $
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// $Id: SpriteManager.java,v 1.19 2002/01/22 20:09:02 shaper Exp $
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package com.threerings.media.sprite;
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package com.threerings.media.sprite;
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import java.awt.Graphics;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.Rectangle;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.awt.Shape;
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@@ -100,13 +99,13 @@ public class SpriteManager
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}
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}
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/**
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/**
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* Render the sprites residing within the given polygon to the given
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* Render the sprites residing within the given shape to the given
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* graphics context.
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* graphics context.
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*
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*
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* @param gfx the graphics context.
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* @param gfx the graphics context.
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* @param bounds the bounding polygon.
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* @param bounds the bounding shape.
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*/
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*/
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public void renderSprites (Graphics2D gfx, Polygon bounds)
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public void renderSprites (Graphics2D gfx, Shape bounds)
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{
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{
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// TODO: optimize to store sprites based on quadrants they're
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// TODO: optimize to store sprites based on quadrants they're
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// in (or somesuch), and sorted, so that we can more quickly
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// in (or somesuch), and sorted, so that we can more quickly
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