d2dff11867
footprint setting. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@711 542714f4-19e9-0310-aa3c-eee0fc999fb1
643 lines
19 KiB
Java
643 lines
19 KiB
Java
//
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// $Id: IsoSceneView.java,v 1.74 2001/11/29 23:08:27 mdb Exp $
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package com.threerings.miso.scene;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.Shape;
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import java.awt.Stroke;
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import java.awt.Rectangle;
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import java.awt.FontMetrics;
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import java.awt.Point;
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import java.awt.Font;
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import java.awt.BasicStroke;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import com.samskivert.util.HashIntMap;
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import com.threerings.media.sprite.DirtyRectList;
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import com.threerings.media.sprite.Path;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.media.tile.ObjectTile;
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import com.threerings.media.tile.ObjectTileLayer;
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import com.threerings.media.tile.Tile;
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import com.threerings.media.tile.TileLayer;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.DirtyItemList.DirtyItem;
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import com.threerings.miso.scene.util.AStarPathUtil;
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import com.threerings.miso.scene.util.IsoUtil;
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import com.threerings.miso.tile.BaseTileLayer;
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/**
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* The iso scene view provides an isometric view of a particular
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* scene.
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*/
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public class IsoSceneView implements SceneView
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{
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/**
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* Constructs an iso scene view.
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*
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* @param spritemgr the sprite manager.
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* @param model the data model.
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*/
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public IsoSceneView (SpriteManager spritemgr, IsoSceneViewModel model)
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{
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_spritemgr = spritemgr;
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_model = model;
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_model.precalculate();
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// create our polygon arrays and create polygons for each of the
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// tiles. we use these repeatedly, so we go ahead and make 'em all
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// up front
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_polys = new Polygon[model.scenewid][model.scenehei];
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for (int xx = 0; xx < model.scenewid; xx++) {
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for (int yy = 0; yy < model.scenehei; yy++) {
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_polys[xx][yy] = IsoUtil.getTilePolygon(_model, xx, yy);
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}
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}
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// create the array used to mark dirty tiles
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_dirty = new boolean[model.scenewid][model.tilehei];
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}
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// documentation inherited
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public void setScene (DisplayMisoScene scene)
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{
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_scene = scene;
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// clear all dirty lists and tile array
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clearDirtyRegions();
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// generate all object shadow tiles and polygons
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initAllObjectBounds();
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// invalidate the entire screen as there's a new scene in town
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invalidate();
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}
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// documentation inherited
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public void paint (Graphics g)
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{
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if (_scene == null) {
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Log.warning("Scene view painted with null scene.");
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return;
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}
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Graphics2D gfx = (Graphics2D)g;
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// clip everything to the overall scene view bounds
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Shape oldclip = gfx.getClip();
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gfx.setClip(_model.bounds);
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if (_numDirty == 0) {
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// invalidate the entire screen
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invalidate();
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}
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// render the scene to the graphics context
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renderScene(gfx);
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// draw frames of dirty tiles and rectangles
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// drawDirtyRegions(gfx);
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// draw tile coordinates
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if (_model.showCoords) {
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paintCoordinates(gfx);
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}
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// clear out the dirty tiles and rectangles
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clearDirtyRegions();
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// draw sprite paths
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if (_model.showPaths) {
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_spritemgr.renderSpritePaths(gfx);
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}
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// paint any extra goodies
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paintExtras(gfx);
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// restore the original clipping region
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gfx.setClip(oldclip);
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}
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/**
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* A function where derived classes can paint extra stuff while we've
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* got the clipping region set up.
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*/
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protected void paintExtras (Graphics2D gfx)
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{
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// nothing for now
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}
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/**
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* Invalidate the entire visible scene view.
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*/
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protected void invalidate ()
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{
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DirtyRectList rects = new DirtyRectList();
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rects.add(_model.bounds);
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invalidateRects(rects);
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}
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/**
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* Clears the dirty rectangles and items lists, and the array of
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* dirty tiles.
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*/
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protected void clearDirtyRegions ()
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{
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_dirtyRects.clear();
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_dirtyItems.clear();
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_numDirty = 0;
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for (int xx = 0; xx < _model.scenewid; xx++) {
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for (int yy = 0; yy < _model.scenehei; yy++) {
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_dirty[xx][yy] = false;
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}
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}
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}
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/**
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* Draws highlights around the dirty tiles and rectangles.
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*/
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protected void drawDirtyRegions (Graphics2D gfx)
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{
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// draw the dirty tiles
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gfx.setColor(Color.cyan);
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for (int xx = 0; xx < _model.scenewid; xx++) {
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for (int yy = 0; yy < _model.scenehei; yy++) {
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if (_dirty[xx][yy]) {
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gfx.draw(_polys[xx][yy]);
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}
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}
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}
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// draw the dirty rectangles
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Stroke ostroke = gfx.getStroke();
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gfx.setStroke(DIRTY_RECT_STROKE);
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gfx.setColor(Color.red);
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int size = _dirtyRects.size();
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for (int ii = 0; ii < size; ii++) {
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Rectangle rect = (Rectangle)_dirtyRects.get(ii);
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gfx.draw(rect);
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}
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gfx.setStroke(ostroke);
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// draw the dirty item rectangles
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gfx.setColor(Color.yellow);
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size = _dirtyItems.size();
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for (int ii = 0; ii < size; ii++) {
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Rectangle rect = ((DirtyItem)_dirtyItems.get(ii)).dirtyRect;
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gfx.draw(rect);
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}
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}
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/**
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* Renders the scene to the given graphics context.
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*
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* @param gfx the graphics context.
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*/
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protected void renderScene (Graphics2D gfx)
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{
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// Log.info("renderScene");
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renderTiles(gfx);
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renderDirtyItems(gfx);
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}
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/**
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* Renders the base and fringe layer tiles to the given graphics
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* context.
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*/
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protected void renderTiles (Graphics2D gfx)
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{
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BaseTileLayer base = _scene.getBaseLayer();
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TileLayer fringe = _scene.getFringeLayer();
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// render the base and fringe layers
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for (int yy = 0; yy < base.getHeight(); yy++) {
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for (int xx = 0; xx < base.getWidth(); xx++) {
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if (!_dirty[xx][yy]) {
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continue;
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}
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// draw the base and fringe tile images
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Tile tile;
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if ((tile = base.getTile(xx, yy)) != null) {
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tile.paint(gfx, _polys[xx][yy]);
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}
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if ((tile = fringe.getTile(xx, yy)) != null) {
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tile.paint(gfx, _polys[xx][yy]);
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}
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}
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}
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}
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/**
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* Renders the dirty sprites and objects in the scene to the given
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* graphics context.
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*/
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protected void renderDirtyItems (Graphics2D gfx)
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{
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// Log.info("renderDirtyItems [rects=" + _dirtyRects.size() +
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// ", items=" + _dirtyItems.size() + "].");
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// sort the dirty sprites and objects visually back-to-front
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DirtyItem items[] = _dirtyItems.sort();
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// render each item clipping to its dirty rectangle
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for (int ii = 0; ii < items.length; ii++) {
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items[ii].paint(gfx, items[ii].dirtyRect);
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// Log.info("Painting item [item=" + items[ii] + "].");
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}
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}
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/**
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* Generates and stores bounding polygons for all object tiles in the
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* scene for later use while rendering.
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*/
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protected void initAllObjectBounds ()
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{
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// clear out any previously existing object polygons
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_objpolys.clear();
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// generate bounding polygons for all objects
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ObjectTileLayer tiles = _scene.getObjectLayer();
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for (int yy = 0; yy < tiles.getHeight(); yy++) {
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for (int xx = 0; xx < tiles.getWidth(); xx++) {
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ObjectTile tile = tiles.getTile(xx, yy);
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if (tile != null) {
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generateObjectBounds(tile, xx, yy);
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}
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}
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}
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}
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/**
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* Generates and stores the bounding polygon for the object which
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* is used when invalidating dirty rectangles or tiles, and when
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* rendering the object to a graphics context. This method should
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* be called when an object tile is added to a scene.
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*/
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protected void generateObjectBounds (ObjectTile tile, int x, int y)
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{
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// create the bounding polygon for this object
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int key = getCoordinateKey(x, y);
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// save it off in the object bounds hashtable
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_objpolys.put(key, newObjectBounds(tile, x, y));
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}
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/**
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* Creates and returns a new polygon bounding the given object
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* tile positioned at the given scene coordinates.
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*/
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protected Polygon newObjectBounds (ObjectTile tile, int x, int y)
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{
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return IsoUtil.getObjectBounds(_model, _polys[x][y], tile);
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}
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/**
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* Returns a unique integer key corresponding to the given
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* coordinates, suitable for storing and retrieving objects from a
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* hashtable.
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*/
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protected int getCoordinateKey (int x, int y)
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{
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return (x << 16 | y);
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}
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/**
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* Paints tile coordinate numbers on all dirty tiles.
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*
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* @param gfx the graphics context.
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*/
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protected void paintCoordinates (Graphics2D gfx)
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{
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FontMetrics fm = gfx.getFontMetrics(_font);
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gfx.setFont(_font);
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gfx.setColor(Color.white);
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int cx = _model.tilehwid, cy = _model.tilehhei;
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int fhei = fm.getAscent();
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for (int yy = 0; yy < _model.scenehei; yy++) {
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for (int xx = 0; xx < _model.scenewid; xx++) {
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// get the top-left screen coordinates of the tile
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Rectangle bounds = _polys[xx][yy].getBounds();
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// only draw coordinates if the tile is on-screen
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if (bounds.intersects(_model.bounds)) {
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int sx = bounds.x, sy = bounds.y;
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// draw x-coordinate
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String str = "" + xx;
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int xpos = sx + cx - (fm.stringWidth(str) / 2);
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gfx.drawString(str, xpos, sy + cy);
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// draw y-coordinate
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str = "" + yy;
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xpos = sx + cx - (fm.stringWidth(str) / 2);
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gfx.drawString(str, xpos, sy + cy + fhei);
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}
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}
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}
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}
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// /**
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// * Paint demarcations at all locations in the scene, with each
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// * location's cluster index, if any, along the right side of its
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// * rectangle.
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// *
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// * @param gfx the graphics context.
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// */
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// protected void paintLocations (Graphics2D gfx)
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// {
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// List locations = _scene.getLocations();
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// int size = locations.size();
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// for (int ii = 0; ii < size; ii++) {
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// // retrieve the location
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// Location loc = (Location)locations.get(ii);
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// // get the cluster index this location is in, if any
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// int clusteridx = MisoSceneUtil.getClusterIndex(_scene, loc);
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// // get the location's center coordinate
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// Point spos = new Point();
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// IsoUtil.fullToScreen(_model, loc.x, loc.y, spos);
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// int cx = spos.x, cy = spos.y;
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// // paint the location
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// loc.paint(gfx, cx, cy);
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// if (clusteridx != -1) {
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// // draw the cluster index number on the right side
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// gfx.setFont(_font);
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// gfx.setColor(Color.white);
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// gfx.drawString(String.valueOf(clusteridx), cx + 5, cy + 3);
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// }
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// // highlight the location if it's the default entrance
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// if (_scene.getEntrance() == loc) {
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// gfx.setColor(Color.cyan);
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// gfx.drawRect(spos.x - 5, spos.y - 5, 10, 10);
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// }
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// }
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// }
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// documentation inherited
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public void invalidateRects (DirtyRectList rects)
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{
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int size = rects.size();
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for (int ii = 0; ii < size; ii++) {
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Rectangle r = (Rectangle)rects.get(ii);
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// dirty the tiles impacted by this rectangle
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Rectangle tileBounds = invalidateScreenRect(r);
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// dirty any sprites or objects impacted by this rectangle
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invalidateItems(tileBounds);
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// save the rectangle for potential display later
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_dirtyRects.add(r);
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}
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}
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/**
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* Invalidates the given rectangle in screen pixel coordinates in
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* the view. Returns a rectangle that bounds all tiles that were
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* dirtied.
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*
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* @param rect the dirty rectangle.
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*/
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public Rectangle invalidateScreenRect (Rectangle r)
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{
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// initialize the rectangle bounding all tiles dirtied by the
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// invalidated rectangle
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Rectangle tileBounds = new Rectangle(-1, -1, 0, 0);
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// note that corner tiles may be included unnecessarily, but
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// checking to determine whether they're actually needed
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// complicates the code with likely-insufficient benefit
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// determine the top-left tile impacted by this rect
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Point tpos = new Point();
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IsoUtil.screenToTile(_model, r.x, r.y, tpos);
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// determine screen coordinates for top-left tile
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Point topleft = new Point();
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IsoUtil.tileToScreen(_model, tpos.x, tpos.y, topleft);
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// determine number of horizontal and vertical tiles for rect
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int numh = (int)Math.ceil((float)r.width / (float)_model.tilewid);
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int numv = (int)Math.ceil((float)r.height / (float)_model.tilehhei);
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// set up iterating variables
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int tx = tpos.x, ty = tpos.y, mx = tpos.x, my = tpos.y;
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// set the starting screen y-position
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int screenY = topleft.y;
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// add top row if rect may overlap
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if (r.y < (screenY + _model.tilehhei)) {
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ty--;
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for (int ii = 0; ii < numh; ii++) {
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addDirtyTile(tileBounds, tx++, ty--);
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}
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}
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// add rows to the bottom if rect may overlap
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int ypos = screenY + (numv * _model.tilehhei);
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if ((r.y + r.height) > ypos) {
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numv += ((r.y + r.height) > (ypos + _model.tilehhei)) ? 2 : 1;
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}
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// add dirty tiles from each affected row
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boolean isodd = false;
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for (int ii = 0; ii < numv; ii++) {
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// set up iterating variables for this row
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tx = mx;
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ty = my;
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int length = numh;
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// set the starting screen x-position
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int screenX = topleft.x;
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if (isodd) {
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screenX -= _model.tilehwid;
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}
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// skip leftmost tile if rect doesn't overlap
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if (r.x > screenX + _model.tilewid) {
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tx++;
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ty--;
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screenX += _model.tilewid;
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}
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// add to the right edge if rect may overlap
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if (r.x + r.width > (screenX + (length * _model.tilewid))) {
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length++;
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}
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// add all tiles in the row to the dirty set
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for (int jj = 0; jj < length; jj++) {
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addDirtyTile(tileBounds, tx++, ty--);
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}
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// step along the x- or y-axis appropriately
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if (isodd) {
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mx++;
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} else {
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my++;
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}
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// increment the screen y-position
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screenY += _model.tilehhei;
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// toggle whether we're drawing an odd-numbered row
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isodd = !isodd;
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}
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return tileBounds;
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}
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/**
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* Marks the tile at the given coordinates dirty and expands the
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* tile bounds rectangle to include the rectangle for the dirtied
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* tile.
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*/
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protected void addDirtyTile (Rectangle tileBounds, int x, int y)
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{
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if (!_model.isCoordinateValid(x, y)) {
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return;
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}
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// expand the tile bounds rectangle to include this tile
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Rectangle bounds = _polys[x][y].getBounds();
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if (tileBounds.x == -1) {
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tileBounds.setBounds(bounds);
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} else {
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tileBounds.add(bounds);
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}
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// do nothing if the tile's already dirty
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if (_dirty[x][y]) {
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return;
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}
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// mark the tile dirty
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_numDirty++;
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_dirty[x][y] = true;
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}
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/**
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* Adds any sprites or objects in the scene whose bounds overlap
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* with the given dirty rectangle to the dirty item list for later
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* re-rendering.
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*/
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protected void invalidateItems (Rectangle r)
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{
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// add any sprites impacted by the dirty rectangle
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_dirtySprites.clear();
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_spritemgr.getIntersectingSprites(_dirtySprites, r);
|
|
|
|
int size = _dirtySprites.size();
|
|
for (int ii = 0; ii < size; ii++) {
|
|
MisoCharacterSprite sprite =
|
|
(MisoCharacterSprite)_dirtySprites.get(ii);
|
|
|
|
// get the dirty portion of the sprite
|
|
Rectangle drect = sprite.getBounds().intersection(r);
|
|
|
|
_dirtyItems.appendDirtySprite(
|
|
sprite, sprite.getTileX(), sprite.getTileY(), drect);
|
|
// Log.info("Dirtied item: " + sprite);
|
|
}
|
|
|
|
// add any objects impacted by the dirty rectangle
|
|
ObjectTileLayer tiles = _scene.getObjectLayer();
|
|
Iterator iter = _objpolys.keys();
|
|
while (iter.hasNext()) {
|
|
// get the object's coordinates and bounding polygon
|
|
int coord = ((Integer)iter.next()).intValue();
|
|
Polygon poly = (Polygon)_objpolys.get(coord);
|
|
|
|
if (poly.intersects(r)) {
|
|
// get the dirty portion of the object
|
|
Rectangle drect = poly.getBounds().intersection(r);
|
|
int tx = coord >> 16, ty = coord & 0x0000FFFF;
|
|
_dirtyItems.appendDirtyObject(
|
|
tiles.getTile(tx, ty), poly, tx, ty, drect);
|
|
// Log.info("Dirtied item: Object(" + tx + ", " +
|
|
// ty + ")");
|
|
}
|
|
}
|
|
}
|
|
|
|
// documentation inherited
|
|
public Path getPath (MisoCharacterSprite sprite, int x, int y)
|
|
{
|
|
// make sure the destination point is within our bounds
|
|
if (!_model.bounds.contains(x, y)) {
|
|
return null;
|
|
}
|
|
|
|
// get the destination tile coordinates
|
|
Point dest = new Point();
|
|
IsoUtil.screenToTile(_model, x, y, dest);
|
|
|
|
// get a reasonable tile path through the scene
|
|
List points = AStarPathUtil.getPath(
|
|
_scene.getBaseLayer(), _model.scenewid, _model.scenehei,
|
|
sprite, sprite.getTileX(), sprite.getTileY(), dest.x, dest.y);
|
|
|
|
// construct a path object to guide the sprite on its merry way
|
|
return (points == null) ? null :
|
|
new TilePath(_model, sprite, points, x, y);
|
|
}
|
|
|
|
/** The stroke used to draw dirty rectangles. */
|
|
protected static final Stroke DIRTY_RECT_STROKE = new BasicStroke(2);
|
|
|
|
/** The font to draw tile coordinates. */
|
|
protected Font _font = new Font("Arial", Font.PLAIN, 7);
|
|
|
|
/** Polygon instances for all of our tiles. */
|
|
protected Polygon _polys[][];
|
|
|
|
/** Bounding polygons for all of the object tiles. */
|
|
protected HashIntMap _objpolys = new HashIntMap();
|
|
|
|
/** The dirty tiles that need to be re-painted. */
|
|
protected boolean _dirty[][];
|
|
|
|
/** The number of dirty tiles. */
|
|
protected int _numDirty;
|
|
|
|
/** The dirty rectangles that need to be re-painted. */
|
|
protected ArrayList _dirtyRects = new ArrayList();
|
|
|
|
/** The dirty sprites and objects that need to be re-painted. */
|
|
protected DirtyItemList _dirtyItems = new DirtyItemList();
|
|
|
|
/** The working sprites list used when calculating dirty regions. */
|
|
protected ArrayList _dirtySprites = new ArrayList();
|
|
|
|
/** The scene view model data. */
|
|
protected IsoSceneViewModel _model;
|
|
|
|
/** The scene to be displayed. */
|
|
protected DisplayMisoScene _scene;
|
|
|
|
/** The sprite manager. */
|
|
protected SpriteManager _spritemgr;
|
|
}
|