Some debug logging to try to track down the "I entered the puzzle but it
never started and the server eventually gave me the boot." git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2776 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: GameController.java,v 1.21 2003/02/12 05:34:53 mdb Exp $
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// $Id: GameController.java,v 1.22 2003/08/16 00:28:43 mdb Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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@@ -74,9 +74,11 @@ public abstract class GameController extends PlaceController
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// that overrode this method have executed, so we'll queue up a
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// that overrode this method have executed, so we'll queue up a
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// runnable here that will let the game manager know that we're
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// runnable here that will let the game manager know that we're
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// ready on the next pass through the distributed event loop
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// ready on the next pass through the distributed event loop
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Log.info("Entering game " + _gobj.which() + ".");
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_ctx.getClient().getInvoker().invokeLater(new Runnable() {
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_ctx.getClient().getInvoker().invokeLater(new Runnable() {
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public void run () {
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public void run () {
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// finally let the game manager know that we're ready to roll
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// finally let the game manager know that we're ready to roll
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Log.info("Reporting ready " + _gobj.which() + ".");
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_gobj.gameService.playerReady(_ctx.getClient());
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_gobj.gameService.playerReady(_ctx.getClient());
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}
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}
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});
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});
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