From d06c0fad00ed7f278fa8bc752184fff256702d7f Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Sat, 16 Aug 2003 00:28:43 +0000 Subject: [PATCH] Some debug logging to try to track down the "I entered the puzzle but it never started and the server eventually gave me the boot." git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2776 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/parlor/game/GameController.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/java/com/threerings/parlor/game/GameController.java b/src/java/com/threerings/parlor/game/GameController.java index 60ee82357..8967b9802 100644 --- a/src/java/com/threerings/parlor/game/GameController.java +++ b/src/java/com/threerings/parlor/game/GameController.java @@ -1,5 +1,5 @@ // -// $Id: GameController.java,v 1.21 2003/02/12 05:34:53 mdb Exp $ +// $Id: GameController.java,v 1.22 2003/08/16 00:28:43 mdb Exp $ package com.threerings.parlor.game; @@ -74,9 +74,11 @@ public abstract class GameController extends PlaceController // that overrode this method have executed, so we'll queue up a // runnable here that will let the game manager know that we're // ready on the next pass through the distributed event loop + Log.info("Entering game " + _gobj.which() + "."); _ctx.getClient().getInvoker().invokeLater(new Runnable() { public void run () { // finally let the game manager know that we're ready to roll + Log.info("Reporting ready " + _gobj.which() + "."); _gobj.gameService.playerReady(_ctx.getClient()); } });