Some debug logging to try to track down the "I entered the puzzle but it

never started and the server eventually gave me the boot."


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2776 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-08-16 00:28:43 +00:00
parent c78accd506
commit d06c0fad00
@@ -1,5 +1,5 @@
//
// $Id: GameController.java,v 1.21 2003/02/12 05:34:53 mdb Exp $
// $Id: GameController.java,v 1.22 2003/08/16 00:28:43 mdb Exp $
package com.threerings.parlor.game;
@@ -74,9 +74,11 @@ public abstract class GameController extends PlaceController
// that overrode this method have executed, so we'll queue up a
// runnable here that will let the game manager know that we're
// ready on the next pass through the distributed event loop
Log.info("Entering game " + _gobj.which() + ".");
_ctx.getClient().getInvoker().invokeLater(new Runnable() {
public void run () {
// finally let the game manager know that we're ready to roll
Log.info("Reporting ready " + _gobj.which() + ".");
_gobj.gameService.playerReady(_ctx.getClient());
}
});