Big fat Bernie javadoc cleanup.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3310 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-01-24 23:08:21 +00:00
parent dd04679568
commit afabea71ad
65 changed files with 158 additions and 132 deletions
@@ -1,5 +1,5 @@
//
// $Id: GameConfigurator.java,v 1.2 2004/08/27 02:20:12 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -1,5 +1,5 @@
//
// $Id: ParlorReceiver.java,v 1.4 2004/08/27 02:20:12 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -25,6 +25,7 @@ import com.threerings.util.Name;
import com.threerings.presents.client.InvocationReceiver;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.GameConfig;
/**
@@ -1,5 +1,5 @@
//
// $Id: TableDirector.java,v 1.11 2004/08/27 02:20:12 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -36,6 +36,7 @@ import com.threerings.crowd.data.PlaceObject;
import com.threerings.parlor.Log;
import com.threerings.parlor.data.Table;
import com.threerings.parlor.data.TableLobbyObject;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.util.ParlorContext;
@@ -78,8 +78,6 @@ public class AIGameTicker extends Interval
/**
* Remove the specified manager from receiving AI ticks.
*
* @return true if there are no more games.
*/
protected void removeAIGame (GameManager mgr)
{
@@ -1,5 +1,5 @@
//
// $Id: GameManagerDelegate.java,v 1.9 2004/10/22 19:27:54 ray Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -57,7 +57,7 @@ public class GameManagerDelegate extends PlaceManagerDelegate
* the game is IN_PLAY.
*
* @param pidx the player index to fake some gameplay for.
* @param skill the base skill level of the AI (0 - 100 inclusive).
* @param ai a record indicating the AI's configuration.
*/
public void tickAI (int pidx, AI ai)
{
@@ -1,5 +1,5 @@
//
// $Id: TurnGameController.java,v 1.7 2004/08/27 02:20:15 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -23,6 +23,8 @@ package com.threerings.parlor.turn;
import com.threerings.util.Name;
import com.threerings.parlor.game.GameController;
/**
* Games that wish to make use of the turn game services should have their
* controller implement this interface and create an instance of {@link
@@ -1,5 +1,5 @@
//
// $Id: TurnGameManager.java,v 1.11 2004/08/27 02:20:15 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -23,6 +23,8 @@ package com.threerings.parlor.turn;
import com.threerings.util.Name;
import com.threerings.parlor.game.GameManager;
/**
* A game manager that wishes to make use of the turn game services should
* implement this interface and create a {@link TurnGameManagerDelegate}
@@ -1,5 +1,5 @@
//
// $Id: TurnGameObject.java,v 1.7 2004/08/27 02:20:15 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -23,6 +23,8 @@ package com.threerings.parlor.turn;
import com.threerings.util.Name;
import com.threerings.parlor.game.GameObject;
/**
* Games that wish to support turn-based play must implement this
* interface with their {@link GameObject}.