Big fat Bernie javadoc cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3310 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: GameConfigurator.java,v 1.2 2004/08/27 02:20:12 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -1,5 +1,5 @@
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//
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// $Id: ParlorReceiver.java,v 1.4 2004/08/27 02:20:12 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -25,6 +25,7 @@ import com.threerings.util.Name;
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import com.threerings.presents.client.InvocationReceiver;
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import com.threerings.parlor.data.ParlorCodes;
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import com.threerings.parlor.game.GameConfig;
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/**
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@@ -1,5 +1,5 @@
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//
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// $Id: TableDirector.java,v 1.11 2004/08/27 02:20:12 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -36,6 +36,7 @@ import com.threerings.crowd.data.PlaceObject;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.data.Table;
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import com.threerings.parlor.data.TableLobbyObject;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.util.ParlorContext;
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@@ -78,8 +78,6 @@ public class AIGameTicker extends Interval
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/**
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* Remove the specified manager from receiving AI ticks.
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*
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* @return true if there are no more games.
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*/
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protected void removeAIGame (GameManager mgr)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: GameManagerDelegate.java,v 1.9 2004/10/22 19:27:54 ray Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -57,7 +57,7 @@ public class GameManagerDelegate extends PlaceManagerDelegate
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* the game is IN_PLAY.
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*
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* @param pidx the player index to fake some gameplay for.
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* @param skill the base skill level of the AI (0 - 100 inclusive).
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* @param ai a record indicating the AI's configuration.
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*/
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public void tickAI (int pidx, AI ai)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameController.java,v 1.7 2004/08/27 02:20:15 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -23,6 +23,8 @@ package com.threerings.parlor.turn;
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import com.threerings.util.Name;
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import com.threerings.parlor.game.GameController;
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/**
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* Games that wish to make use of the turn game services should have their
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* controller implement this interface and create an instance of {@link
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameManager.java,v 1.11 2004/08/27 02:20:15 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -23,6 +23,8 @@ package com.threerings.parlor.turn;
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import com.threerings.util.Name;
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import com.threerings.parlor.game.GameManager;
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/**
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* A game manager that wishes to make use of the turn game services should
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* implement this interface and create a {@link TurnGameManagerDelegate}
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameObject.java,v 1.7 2004/08/27 02:20:15 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -23,6 +23,8 @@ package com.threerings.parlor.turn;
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import com.threerings.util.Name;
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import com.threerings.parlor.game.GameObject;
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/**
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* Games that wish to support turn-based play must implement this
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* interface with their {@link GameObject}.
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