afabea71ad
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3310 542714f4-19e9-0310-aa3c-eee0fc999fb1
87 lines
2.8 KiB
Java
87 lines
2.8 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.turn;
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import com.threerings.util.Name;
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import com.threerings.parlor.game.GameManager;
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/**
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* A game manager that wishes to make use of the turn game services should
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* implement this interface and create a {@link TurnGameManagerDelegate}
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* which will perform the basic turn game processing and call back to the
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* main manager via this interface.
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*
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* <p> The basic flow of a turn-based game is as follows:
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* <pre>
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* GameManager.gameWillStart()
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* GameManager.gameDidStart()
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* TurnGameManagerDelegate.setFirstTurnHolder()
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* TurnGameManagerDelegate.startTurn()
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* TurnGameManager.turnWillStart()
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* TurnGameManagerDelegate.endTurn()
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* TurnGameManager.turnDidEnd()
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* TurnGameManagerDelegate.setNextTurnHolder()
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* TurnGameManagerDelegate.startTurn()
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* ...
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* GameManager.endGame()
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* </pre>
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*/
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public interface TurnGameManager
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{
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/**
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* Extending {@link GameManager} should automatically handle
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* implementing this method.
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*/
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public Name getPlayerName (int index);
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/**
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* Extending {@link GameManager} should automatically handle
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* implementing this method.
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*/
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public int getPlayerIndex (Name username);
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/**
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* Extending {@link GameManager} should automatically handle
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* implementing this method.
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*/
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public int getPlayerCount ();
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/**
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* Called when we are about to start the next turn. Implementations
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* can do whatever pre-start turn activities need to be done.
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*/
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public void turnWillStart ();
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/**
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* Called when we have started the next turn. Implementations can do
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* whatever post-start turn activities need to be done.
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*/
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public void turnDidStart ();
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/**
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* Called when the turn was ended. Implementations can perform any
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* post-turn processing (like updating scores, etc.).
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*/
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public void turnDidEnd ();
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}
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