afabea71ad
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3310 542714f4-19e9-0310-aa3c-eee0fc999fb1
97 lines
2.6 KiB
Java
97 lines
2.6 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game;
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import com.threerings.crowd.server.PlaceManagerDelegate;
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/**
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* Extends the {@link PlaceManagerDelegate} mechanism with game manager
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* specific methods.
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*/
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public class GameManagerDelegate extends PlaceManagerDelegate
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{
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/**
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* Provides the delegate with a reference to the game manager for
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* which it is delegating.
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*/
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public GameManagerDelegate (GameManager gmgr)
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{
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super(gmgr);
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}
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/**
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* Called by the game manager when the game is about to start.
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*/
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public void gameWillStart ()
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{
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}
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/**
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* Called by the game manager after the game was started.
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*/
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public void gameDidStart ()
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{
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}
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/**
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* Called by the manager when we should do some AI. Only called while
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* the game is IN_PLAY.
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*
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* @param pidx the player index to fake some gameplay for.
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* @param ai a record indicating the AI's configuration.
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*/
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public void tickAI (int pidx, AI ai)
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{
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}
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/**
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* Called by the game manager when the game is about to end.
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*/
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public void gameWillEnd ()
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{
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}
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/**
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* Called by the game manager after the game ended.
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*/
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public void gameDidEnd ()
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{
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}
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/**
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* Called when the game is about to reset, but before any other
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* clearing out of game data has taken place. Derived classes should
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* override this if they need to perform some pre-reset activities.
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*/
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public void gameWillReset ()
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{
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}
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/**
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* Called when the specified player has been set as an AI with the
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* given skill level (ranging from 0 to 100 inclusive.)
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*/
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public void setAI (int pidx, byte skill, byte personality)
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{
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}
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}
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