Don't start the action when we enter the game if we're already knocked out.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3771 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -264,7 +264,7 @@ public abstract class PuzzleController extends GameController
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generateNewBoard();
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// if the game is already in play, start up the action
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if (_puzobj.state == PuzzleObject.IN_PLAY) {
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if (_puzobj.isInPlay() && _puzobj.isActivePlayer(_pidx)) {
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startAction();
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}
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}
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