From 9f4f72318fbae4c9aefedf826d1c353ef0404c29 Mon Sep 17 00:00:00 2001 From: Ray Greenwell Date: Wed, 30 Nov 2005 03:45:12 +0000 Subject: [PATCH] Don't start the action when we enter the game if we're already knocked out. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3771 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/puzzle/client/PuzzleController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/java/com/threerings/puzzle/client/PuzzleController.java b/src/java/com/threerings/puzzle/client/PuzzleController.java index 551da445b..618cb4d98 100644 --- a/src/java/com/threerings/puzzle/client/PuzzleController.java +++ b/src/java/com/threerings/puzzle/client/PuzzleController.java @@ -264,7 +264,7 @@ public abstract class PuzzleController extends GameController generateNewBoard(); // if the game is already in play, start up the action - if (_puzobj.state == PuzzleObject.IN_PLAY) { + if (_puzobj.isInPlay() && _puzobj.isActivePlayer(_pidx)) { startAction(); } }