Still having trouble tracking down a bug related to games that seem to
end twice. This should help. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3008 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: GameObject.java,v 1.18 2004/03/06 11:29:19 mdb Exp $
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// $Id: GameObject.java,v 1.19 2004/05/19 01:24:10 ray Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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@@ -199,6 +199,10 @@ public class GameObject extends PlaceObject
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*/
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*/
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public void setState (int state)
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public void setState (int state)
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{
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{
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if ((state == GAME_OVER || state == CANCELLED) &&
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(this.state == GAME_OVER || this.state == CANCELLED)) {
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Thread.dumpStack();
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}
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requestAttributeChange(STATE, new Integer(state));
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requestAttributeChange(STATE, new Integer(state));
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this.state = state;
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this.state = state;
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}
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}
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