Finished support for shadows. This is all some seriously complicated shit, but

the shadows sure look cool.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3740 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-10-20 22:12:45 +00:00
parent 882868abb4
commit 4dba269585
10 changed files with 239 additions and 47 deletions
@@ -59,13 +59,15 @@ public class CharacterComponent implements Serializable
} }
/** /**
* Returns the image frames for the specified action animation or null * Returns the image frames for the specified action animation or null if
* if no animation for the specified action is available for this * no animation for the specified action is available for this component.
* component. *
* @param type null for the normal action frames or one of the custom
* action sub-types: {@link StandardActions#SHADOW_TYPE}, etc.
*/ */
public ActionFrames getFrames (String action) public ActionFrames getFrames (String action, String type)
{ {
return _frameProvider.getFrames(this, action); return _frameProvider.getFrames(this, action, type);
} }
/** /**
@@ -21,11 +21,14 @@
package com.threerings.cast; package com.threerings.cast;
import java.util.Iterator; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import com.samskivert.util.LRUHashMap; import com.samskivert.util.LRUHashMap;
import com.samskivert.util.RuntimeAdjust; import com.samskivert.util.RuntimeAdjust;
import com.samskivert.util.StringUtil;
import com.samskivert.util.Throttle; import com.samskivert.util.Throttle;
import com.samskivert.util.Tuple; import com.samskivert.util.Tuple;
@@ -255,37 +258,99 @@ public class CharacterManager
HashMap shadows = null; HashMap shadows = null;
// create colorized versions of all of the source action frames // create colorized versions of all of the source action frames
ComponentFrames[] sources = new ComponentFrames[ccount]; ArrayList sources = new ArrayList(ccount);
for (int ii = 0; ii < ccount; ii++) { for (int ii = 0; ii < ccount; ii++) {
sources[ii] = new ComponentFrames(); ComponentFrames cframes = new ComponentFrames();
sources[ii].ccomp = _crepo.getComponent(cids[ii]); sources.add(cframes);
CharacterComponent ccomp =
(cframes.ccomp = _crepo.getComponent(cids[ii]));
// load up the main component images // load up the main component images
ActionFrames source = sources[ii].ccomp.getFrames(action); ActionFrames source = ccomp.getFrames(action, null);
if (source == null) { if (source == null) {
String errmsg = "Cannot composite action frames; no such " + String errmsg = "Cannot composite action frames; no such " +
"action for component [action=" + action + "action for component [action=" + action +
", desc=" + descrip + ", comp=" + sources[ii].ccomp + "]"; ", desc=" + descrip + ", comp=" + ccomp + "]";
throw new RuntimeException(errmsg); throw new RuntimeException(errmsg);
} }
sources[ii].frames = (zations == null || zations[ii] == null) ? cframes.frames = (zations == null || zations[ii] == null) ?
source : source.cloneColorized(zations[ii]); source : source.cloneColorized(zations[ii]);
// // load up the shadow images if they are needed // if this component has a shadow, make a note of it
// if (sources[ii].ccomp.componentClass.isShadowed()) { if (ccomp.componentClass.isShadowed()) {
// sources[ii].shadowFrames = sources[ii].ccomp.getFrames( if (shadows == null) {
// action + StandardActions.SHADOW_SUFFIX); shadows = new HashMap();
// if (sources[ii].shadowFrames == null) { }
// Log.warning("Missing shadow frames for action " + ArrayList shadlist = (ArrayList)
// "[action=" + action + shadows.get(ccomp.componentClass.shadow);
// ", comp=" + sources[ii].ccomp + "]."); if (shadlist == null) {
// } shadows.put(ccomp.componentClass.shadow,
// } shadlist = new ArrayList());
}
shadlist.add(ccomp);
}
}
// now create any necessary shadow layers
if (shadows != null) {
Iterator iter = shadows.entrySet().iterator();
while (iter.hasNext()) {
Map.Entry entry = (Map.Entry)iter.next();
String sclass = (String)entry.getKey();
ArrayList scomps = (ArrayList)entry.getValue();
ComponentFrames scf = compositeShadow(action, sclass, scomps);
if (scf != null) {
sources.add(scf);
}
}
} }
// use those to create an entity that will lazily composite things // use those to create an entity that will lazily composite things
// together as they are needed // together as they are needed
return new CompositedActionFrames(_imgr, _frameCache, action, sources); ComponentFrames[] cfvec = (ComponentFrames[])sources.toArray(
new ComponentFrames[sources.size()]);
return new CompositedActionFrames(_imgr, _frameCache, action, cfvec);
}
protected ComponentFrames compositeShadow (
String action, String sclass, ArrayList scomps)
{
final ComponentClass cclass = _crepo.getComponentClass(sclass);
if (cclass == null) {
Log.warning("Components reference non-existent shadow layer class " +
"[sclass=" + sclass +
", scomps=" + StringUtil.toString(scomps) + "].");
return null;
}
ComponentFrames cframes = new ComponentFrames();
// create a fake component for the shadow layer
cframes.ccomp = new CharacterComponent(-1, "shadow", cclass, null);
ComponentFrames[] sources = new ComponentFrames[scomps.size()];
for (int ii = 0, ll = scomps.size(); ii < ll; ii++) {
sources[ii] = new ComponentFrames();
sources[ii].ccomp = (CharacterComponent)scomps.get(ii);
sources[ii].frames = sources[ii].ccomp.getFrames(
action, StandardActions.SHADOW_TYPE);
if (sources[ii].frames == null) {
Log.warning("Missing shadow frames for action " +
"[action=" + action +
", comp=" + sources[ii].ccomp + "].");
}
}
// create custom action frames that use a special compositing
// multi-frame image that does the necessary shadow magic
cframes.frames = new CompositedActionFrames(
_imgr, _frameCache, action, sources) {
protected CompositedMultiFrameImage createFrames (int orient) {
return new CompositedShadowImage(
_imgr, _sources, _action, orient, cclass.shadowAlpha);
}
};
return cframes;
} }
/** The image manager with whom we interact. */ /** The image manager with whom we interact. */
@@ -121,9 +121,9 @@ public class ComponentClass implements Serializable
* class contributes a shadow. */ * class contributes a shadow. */
public String shadow; public String shadow;
/** Null for a normal component, the color of the pre-composited shadow for /** 1.0 for a normal component, the alpha value of the pre-composited
* the special "shadow" component class. */ * shadow for the special "shadow" component class. */
public Color shadowColor; public float shadowAlpha = 1.0f;
/** /**
* Creates an uninitialized instance suitable for unserialization or * Creates an uninitialized instance suitable for unserialization or
@@ -183,7 +183,7 @@ public class ComponentClass implements Serializable
*/ */
public boolean isShadow () public boolean isShadow ()
{ {
return (shadowColor != null); return (shadowAlpha != 1.0f);
} }
/** /**
@@ -217,9 +217,8 @@ public class ComponentClass implements Serializable
if (colors != null) { if (colors != null) {
buf.append(", colors=").append(StringUtil.toString(colors)); buf.append(", colors=").append(StringUtil.toString(colors));
} }
if (shadowColor != null) { if (shadowAlpha != 1.0f) {
buf.append(", shadow="); buf.append(", shadow=").append(shadowAlpha);
buf.append(StringUtil.toString(shadowColor.getComponents(null)));
} else if (shadow != null) { } else if (shadow != null) {
buf.append(", shadow=").append(shadow); buf.append(", shadow=").append(shadow);
} }
@@ -89,8 +89,7 @@ public class CompositedActionFrames
CompositedMultiFrameImage cmfi = CompositedMultiFrameImage cmfi =
(CompositedMultiFrameImage)_frameCache.get(_key); (CompositedMultiFrameImage)_frameCache.get(_key);
if (cmfi == null) { if (cmfi == null) {
cmfi = new CompositedMultiFrameImage( cmfi = createFrames(orient);
_imgr, _sources, _action, orient);
_frameCache.put(new CompositedFramesKey(orient), cmfi); _frameCache.put(new CompositedFramesKey(orient), cmfi);
} }
return cmfi; return cmfi;
@@ -118,6 +117,14 @@ public class CompositedActionFrames
throw new RuntimeException("What you talkin' about Willis?"); throw new RuntimeException("What you talkin' about Willis?");
} }
/**
* Creates our underlying multi-frame image for a particular orientation.
*/
protected CompositedMultiFrameImage createFrames (int orient)
{
return new CompositedMultiFrameImage(_imgr, _sources, _action, orient);
}
/** Used to cache composited frames for a particular action and /** Used to cache composited frames for a particular action and
* orientation. */ * orientation. */
protected class CompositedFramesKey protected class CompositedFramesKey
@@ -0,0 +1,92 @@
//
// $Id: CompositedMultiFrameImage.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.image.ImageManager;
import com.threerings.media.image.Mirage;
import com.threerings.media.image.VolatileMirage;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
/**
* Used to composite the special shadow action frames for a particular
* orientation of a {@link CompositedActionFrames}.
*/
public class CompositedShadowImage extends CompositedMultiFrameImage
{
public CompositedShadowImage (ImageManager imgr, ComponentFrames[] sources,
String action, int orient, float shadowAlpha)
{
super(imgr, sources, action, orient);
// create the appropriate alpha composite for rendering the shadow
_shadowAlpha = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, shadowAlpha);
}
// documentation inherited from interface
public int getWidth (int index) {
return _sources[0].frames.getFrames(_orient).getWidth(index);
}
// documentation inherited from interface
public int getHeight (int index) {
return _sources[0].frames.getFrames(_orient).getHeight(index);
}
public int getXOrigin (int index) {
return _sources[0].frames.getXOrigin(_orient, index);
}
public int getYOrigin (int index) {
return _sources[0].frames.getYOrigin(_orient, index);
}
// documentation inherited from interface
public void paintFrame (Graphics2D g, int index, int x, int y) {
Composite ocomp = g.getComposite();
g.setComposite(_shadowAlpha);
_images[index].paint(g, x + _images[index].getX(),
y + _images[index].getY());
g.setComposite(ocomp);
}
// documentation inherited from interface
public boolean hitTest (int index, int x, int y) {
return _images[index].hitTest(x + _images[index].getX(),
y + _images[index].getY());
}
// documentation inherited from interface TrimmedMultiFrameImage
public void getTrimmedBounds (int index, Rectangle bounds) {
bounds.setBounds(_images[index].getX(), _images[index].getY(),
_images[index].getWidth(), _images[index].getHeight());
}
/** The alpha value at which we render our shadow. */
protected AlphaComposite _shadowAlpha;
};
@@ -1,5 +1,5 @@
// //
// $Id: FrameProvider.java,v 1.3 2004/08/27 02:12:25 mdb Exp $ // $Id$
// //
// Narya library - tools for developing networked games // Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -33,5 +33,5 @@ public interface FrameProvider
* the specified action does not exist for the specified component. * the specified action does not exist for the specified component.
*/ */
public ActionFrames getFrames ( public ActionFrames getFrames (
CharacterComponent component, String action); CharacterComponent component, String action, String type);
} }
@@ -34,9 +34,9 @@ public interface StandardActions
/** The name of the standard walking action. */ /** The name of the standard walking action. */
public static final String WALKING = "walking"; public static final String WALKING = "walking";
/** The suffix appended to an action to obtain its shadow image. */ /** A special action sub-type for shadow imagery. */
public static final String SHADOW_SUFFIX = "_shadow"; public static final String SHADOW_TYPE = "shadow";
/** The suffix appended to an action to obtain its crop image. */ /** A special action sub-type for crop imagery. */
public static final String CROP_SUFFIX = "_crop"; public static final String CROP_TYPE = "crop";
} }
@@ -1,5 +1,5 @@
// //
// $Id: BundledComponentRepository.java,v 1.36 2004/10/28 17:49:01 mdb Exp $ // $Id$
// //
// Narya library - tools for developing networked games // Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -297,7 +297,7 @@ public class BundledComponentRepository
// documentation inherited // documentation inherited
public ActionFrames getFrames ( public ActionFrames getFrames (
CharacterComponent component, String action) CharacterComponent component, String action, String type)
{ {
// obtain the action sequence definition for this action // obtain the action sequence definition for this action
ActionSequence actseq = (ActionSequence)_actions.get(action); ActionSequence actseq = (ActionSequence)_actions.get(action);
@@ -308,11 +308,17 @@ public class BundledComponentRepository
return null; return null;
} }
// determine our image path name
String imgpath = action, dimgpath = ActionSequence.DEFAULT_SEQUENCE;
if (type != null) {
imgpath += "_" + type;
dimgpath += "_" + type;
}
String root = component.componentClass.name + "/" + String root = component.componentClass.name + "/" +
component.name + "/"; component.name + "/";
String cpath = root + action + BundleUtil.TILESET_EXTENSION; String cpath = root + imgpath + BundleUtil.TILESET_EXTENSION;
String dpath = root + ActionSequence.DEFAULT_SEQUENCE + String dpath = root + dimgpath + BundleUtil.TILESET_EXTENSION;
BundleUtil.TILESET_EXTENSION;
// look to see if this tileset is already cached (as the // look to see if this tileset is already cached (as the
// custom action or the default action) // custom action or the default action)
@@ -342,7 +348,7 @@ public class BundledComponentRepository
// if that failed too, we're hosed // if that failed too, we're hosed
if (aset == null) { if (aset == null) {
Log.warning("Unable to locate tileset for action '" + Log.warning("Unable to locate tileset for action '" +
action + "' " + component + "."); imgpath + "' " + component + ".");
if (_wipeOnFailure) { if (_wipeOnFailure) {
_bundle.wipeBundle(false); _bundle.wipeBundle(false);
} }
@@ -354,7 +360,7 @@ public class BundledComponentRepository
return new TileSetFrameImage(aset, actseq); return new TileSetFrameImage(aset, actseq);
} catch (Exception e) { } catch (Exception e) {
Log.warning("Error loading tileset for action '" + action + Log.warning("Error loading tileset for action '" + imgpath +
"' " + component + "."); "' " + component + ".");
Log.logStackTrace(e); Log.logStackTrace(e);
return null; return null;
@@ -619,5 +619,6 @@ public class ComponentBundlerTask extends Task
/** Used to process auxilliary tilesets. */ /** Used to process auxilliary tilesets. */
protected static final String[] AUX_EXTS = { protected static final String[] AUX_EXTS = {
StandardActions.SHADOW_SUFFIX, StandardActions.CROP_SUFFIX }; "_" + StandardActions.SHADOW_TYPE,
"_" + StandardActions.CROP_TYPE };
} }
@@ -1,5 +1,5 @@
// //
// $Id: VolatileMirage.java,v 1.6 2004/08/27 02:12:38 mdb Exp $ // $Id$
// //
// Narya library - tools for developing networked games // Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -83,6 +83,26 @@ public abstract class VolatileMirage implements Mirage
// TODO: note number of attempted renders for performance // TODO: note number of attempted renders for performance
} }
/**
* Returns the x offset into our source image, which is generally zero but
* may be non-zero for a mirage that obtains its data from a region of its
* source image.
*/
public int getX ()
{
return _bounds.x;
}
/**
* Returns the y offset into our source image, which is generally zero but
* may be non-zero for a mirage that obtains its data from a region of its
* source image.
*/
public int getY ()
{
return _bounds.y;
}
// documentation inherited from interface // documentation inherited from interface
public int getWidth () public int getWidth ()
{ {