Files
narya/src/java/com/threerings/cast/CharacterManager.java
T
Michael Bayne 4dba269585 Finished support for shadows. This is all some seriously complicated shit, but
the shadows sure look cool.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3740 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-10-20 22:12:45 +00:00

389 lines
14 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import com.samskivert.util.LRUHashMap;
import com.samskivert.util.RuntimeAdjust;
import com.samskivert.util.StringUtil;
import com.samskivert.util.Throttle;
import com.samskivert.util.Tuple;
import com.threerings.media.image.Colorization;
import com.threerings.media.image.ImageManager;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
import com.threerings.cast.Log;
/**
* The character manager provides facilities for constructing sprites that
* are used to represent characters in a scene. It also handles the
* compositing and caching of composited character animations.
*/
public class CharacterManager
implements DirectionCodes
{
/**
* Constructs the character manager.
*/
public CharacterManager (ImageManager imgr, ComponentRepository crepo)
{
// keep these around
_imgr = imgr;
_crepo = crepo;
// populate our actions table
Iterator iter = crepo.enumerateActionSequences();
while (iter.hasNext()) {
ActionSequence action = (ActionSequence)iter.next();
_actions.put(action.name, action);
}
// create a cache for our composited action frames
int acsize = _cacheSize.getValue();
Log.debug("Creating action cache [size=" + acsize + "k].");
_frameCache = new LRUHashMap(acsize*1024, new LRUHashMap.ItemSizer() {
public int computeSize (Object value) {
return (int)((CompositedMultiFrameImage)
value).getEstimatedMemoryUsage();
}
});
_frameCache.setTracking(true); // TODO
}
/**
* Returns the component repository being used by this manager.
*/
public ComponentRepository getComponentRepository ()
{
return _crepo;
}
/**
* Instructs the character manager to construct instances of this
* derived class of {@link CharacterSprite} when creating new sprites.
*
* @exception IllegalArgumentException thrown if the supplied class
* does not derive from {@link CharacterSprite}.
*/
public void setCharacterClass (Class charClass)
{
// sanity check
if (!CharacterSprite.class.isAssignableFrom(charClass)) {
String errmsg = "Requested to use character sprite class that " +
"does not derive from CharacterSprite " +
"[class=" + charClass.getName() + "].";
throw new IllegalArgumentException(errmsg);
}
// make a note of it
_charClass = charClass;
}
/**
* Instructs the character manager to use the provided cache for
* composited action animations.
*/
public void setActionCache (ActionCache cache)
{
_acache = cache;
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* <code>null</code> if an error occurs.
*
* @param desc the character descriptor.
*/
public CharacterSprite getCharacter (CharacterDescriptor desc)
{
return getCharacter(desc, _charClass);
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* <code>null</code> if an error occurs.
*
* @param desc the character descriptor.
* @param charClass the {@link CharacterSprite} derived class that
* should be instantiated instead of the configured default (which is
* set via {@link #setCharacterClass}).
*/
public CharacterSprite getCharacter (CharacterDescriptor desc,
Class charClass)
{
try {
CharacterSprite sprite = (CharacterSprite)
charClass.newInstance();
sprite.init(desc, this);
return sprite;
} catch (Exception e) {
Log.warning("Failed to instantiate character sprite " +
"[e=" + e + "].");
Log.logStackTrace(e);
return null;
}
}
/**
* Obtains the composited animation frames for the specified action for a
* character with the specified descriptor. The resulting composited
* animation will be cached.
*
* @exception NoSuchComponentException thrown if any of the components in
* the supplied descriptor do not exist.
* @exception IllegalArgumentException thrown if any of the components
* referenced in the descriptor do not support the specified action.
*/
public ActionFrames getActionFrames (
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
Tuple key = new Tuple(descrip, action);
ActionFrames frames = (ActionFrames)_actionFrames.get(key);
if (frames == null) {
// this doesn't actually composite the images, but prepares an
// object to be able to do so
frames = createCompositeFrames(descrip, action);
_actionFrames.put(key, frames);
}
// periodically report our frame image cache performance
if (!_cacheStatThrottle.throttleOp()) {
long size = getEstimatedCacheMemoryUsage();
int[] eff = _frameCache.getTrackedEffectiveness();
Log.debug("CharacterManager LRU [mem=" + (size / 1024) + "k" +
", size=" + _frameCache.size() + ", hits=" + eff[0] +
", misses=" + eff[1] + "].");
}
return frames;
}
/**
* Informs the character manager that the action sequence for the
* given character descriptor is likely to be needed in the near
* future and so any efforts that can be made to load it into the
* action sequence cache in advance should be undertaken.
*
* <p> This will eventually be revamped to spiffily load action
* sequences in the background.
*/
public void resolveActionSequence (CharacterDescriptor desc, String action)
{
try {
if (getActionFrames(desc, action) == null) {
Log.warning("Failed to resolve action sequence " +
"[desc=" + desc + ", action=" + action + "].");
}
} catch (NoSuchComponentException nsce) {
Log.warning("Failed to resolve action sequence " +
"[nsce=" + nsce + "].");
}
}
/**
* Returns the action sequence instance with the specified name or
* null if no such sequence exists.
*/
protected ActionSequence getActionSequence (String action)
{
return (ActionSequence)_actions.get(action);
}
/**
* Returns the estimated memory usage in bytes for all images
* currently cached by the cached action frames.
*/
protected long getEstimatedCacheMemoryUsage ()
{
long size = 0;
Iterator iter = _frameCache.values().iterator();
while (iter.hasNext()) {
size += ((CompositedMultiFrameImage)
iter.next()).getEstimatedMemoryUsage();
}
return size;
}
/**
* Generates the composited animation frames for the specified action
* for a character with the specified descriptor.
*
* @exception NoSuchComponentException thrown if any of the components
* in the supplied descriptor do not exist.
* @exception IllegalArgumentException thrown if any of the components
* referenced in the descriptor do not support the specified action.
*/
protected ActionFrames createCompositeFrames (
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
int[] cids = descrip.getComponentIds();
int ccount = cids.length;
Colorization[][] zations = descrip.getColorizations();
Log.debug("Compositing action [action=" + action +
", descrip=" + descrip + "].");
// this will be used to construct any shadow layers
HashMap shadows = null;
// create colorized versions of all of the source action frames
ArrayList sources = new ArrayList(ccount);
for (int ii = 0; ii < ccount; ii++) {
ComponentFrames cframes = new ComponentFrames();
sources.add(cframes);
CharacterComponent ccomp =
(cframes.ccomp = _crepo.getComponent(cids[ii]));
// load up the main component images
ActionFrames source = ccomp.getFrames(action, null);
if (source == null) {
String errmsg = "Cannot composite action frames; no such " +
"action for component [action=" + action +
", desc=" + descrip + ", comp=" + ccomp + "]";
throw new RuntimeException(errmsg);
}
cframes.frames = (zations == null || zations[ii] == null) ?
source : source.cloneColorized(zations[ii]);
// if this component has a shadow, make a note of it
if (ccomp.componentClass.isShadowed()) {
if (shadows == null) {
shadows = new HashMap();
}
ArrayList shadlist = (ArrayList)
shadows.get(ccomp.componentClass.shadow);
if (shadlist == null) {
shadows.put(ccomp.componentClass.shadow,
shadlist = new ArrayList());
}
shadlist.add(ccomp);
}
}
// now create any necessary shadow layers
if (shadows != null) {
Iterator iter = shadows.entrySet().iterator();
while (iter.hasNext()) {
Map.Entry entry = (Map.Entry)iter.next();
String sclass = (String)entry.getKey();
ArrayList scomps = (ArrayList)entry.getValue();
ComponentFrames scf = compositeShadow(action, sclass, scomps);
if (scf != null) {
sources.add(scf);
}
}
}
// use those to create an entity that will lazily composite things
// together as they are needed
ComponentFrames[] cfvec = (ComponentFrames[])sources.toArray(
new ComponentFrames[sources.size()]);
return new CompositedActionFrames(_imgr, _frameCache, action, cfvec);
}
protected ComponentFrames compositeShadow (
String action, String sclass, ArrayList scomps)
{
final ComponentClass cclass = _crepo.getComponentClass(sclass);
if (cclass == null) {
Log.warning("Components reference non-existent shadow layer class " +
"[sclass=" + sclass +
", scomps=" + StringUtil.toString(scomps) + "].");
return null;
}
ComponentFrames cframes = new ComponentFrames();
// create a fake component for the shadow layer
cframes.ccomp = new CharacterComponent(-1, "shadow", cclass, null);
ComponentFrames[] sources = new ComponentFrames[scomps.size()];
for (int ii = 0, ll = scomps.size(); ii < ll; ii++) {
sources[ii] = new ComponentFrames();
sources[ii].ccomp = (CharacterComponent)scomps.get(ii);
sources[ii].frames = sources[ii].ccomp.getFrames(
action, StandardActions.SHADOW_TYPE);
if (sources[ii].frames == null) {
Log.warning("Missing shadow frames for action " +
"[action=" + action +
", comp=" + sources[ii].ccomp + "].");
}
}
// create custom action frames that use a special compositing
// multi-frame image that does the necessary shadow magic
cframes.frames = new CompositedActionFrames(
_imgr, _frameCache, action, sources) {
protected CompositedMultiFrameImage createFrames (int orient) {
return new CompositedShadowImage(
_imgr, _sources, _action, orient, cclass.shadowAlpha);
}
};
return cframes;
}
/** The image manager with whom we interact. */
protected ImageManager _imgr;
/** The component repository. */
protected ComponentRepository _crepo;
/** A table of our action sequences. */
protected HashMap _actions = new HashMap();
/** A table of composited action sequences (these don't reference the
* actual image data directly and thus take up little memory). */
protected HashMap _actionFrames = new HashMap();
/** A cache of composited animation frames. */
protected LRUHashMap _frameCache;
/** The character class to be created. */
protected Class _charClass = CharacterSprite.class;
/** The action animation cache, if we have one. */
protected ActionCache _acache;
/** Throttle our cache status logging to once every 30 seconds. */
protected Throttle _cacheStatThrottle = new Throttle(1, 30000L);
/** Register our image cache size with the runtime adjustments
* framework. */
protected static RuntimeAdjust.IntAdjust _cacheSize =
new RuntimeAdjust.IntAdjust(
"Size (in kb of memory used) of the character manager LRU " +
"action cache [requires restart]", "narya.cast.action_cache_size",
CastPrefs.config, 1024);
}