Tick for each AI, pass the tick to the delegates.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1283 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-04-19 21:16:42 +00:00
parent 48ad174dd7
commit 4b0b462c3a
2 changed files with 49 additions and 3 deletions
@@ -1,5 +1,5 @@
// //
// $Id: GameManager.java,v 1.27 2002/04/19 18:33:10 ray Exp $ // $Id: GameManager.java,v 1.28 2002/04/19 21:16:42 ray Exp $
package com.threerings.parlor.game; package com.threerings.parlor.game;
@@ -83,6 +83,9 @@ public class GameManager extends PlaceManager
_AIs[ii] = -1; _AIs[ii] = -1;
} }
// set up a delegate op for AI ticking
_tickAIOp = new TickAIDelegateOp();
// and register ourselves to receive AI ticks // and register ourselves to receive AI ticks
AIGameTicker.registerAIGame(this); AIGameTicker.registerAIGame(this);
} }
@@ -254,7 +257,21 @@ public class GameManager extends PlaceManager
*/ */
protected void tickAIs () protected void tickAIs ()
{ {
// subclasses should implement their AI gameplay here for (int ii=0; ii < _AIs.length; ii++) {
byte level = _AIs[ii];
if (level != -1) {
tickAI(ii, level);
}
}
}
/**
* Called by tickAIs to tick each AI in the game.
*/
protected void tickAI (int pidx, byte level)
{
_tickAIOp.setAI(pidx, level);
applyToDelegates(_tickAIOp);
} }
/** /**
@@ -393,6 +410,22 @@ public class GameManager extends PlaceManager
} }
} }
protected class TickAIDelegateOp implements DelegateOp
{
public void apply (PlaceManagerDelegate delegate) {
((GameManagerDelegate) delegate).tickAI(_pidx, _level);
}
public void setAI (int pidx, byte level)
{
_pidx = pidx;
_level = level;
}
protected int _pidx;
protected byte _level;
}
/** A reference to our game configuration. */ /** A reference to our game configuration. */
protected GameConfig _gconfig; protected GameConfig _gconfig;
@@ -408,4 +441,7 @@ public class GameManager extends PlaceManager
/** If AIs are present, contains their skill levels, or -1 at human /** If AIs are present, contains their skill levels, or -1 at human
* player indexes.. */ * player indexes.. */
protected byte[] _AIs; protected byte[] _AIs;
/** Our delegate operator to tick AIs. */
protected TickAIDelegateOp _tickAIOp;
} }
@@ -1,5 +1,5 @@
// //
// $Id: GameManagerDelegate.java,v 1.2 2002/04/14 00:26:05 mdb Exp $ // $Id: GameManagerDelegate.java,v 1.3 2002/04/19 21:16:42 ray Exp $
package com.threerings.parlor.game; package com.threerings.parlor.game;
@@ -34,6 +34,16 @@ public class GameManagerDelegate extends PlaceManagerDelegate
{ {
} }
/**
* Called by the manager when we should do some AI.
*
* @param pidx the player index to fake some gameplay for.
* @param skill the base skill level of the AI (0 - 100 inclusive).
*/
public void tickAI (int pidx, byte skill)
{
}
/** /**
* Called by the game manager after the game ended. * Called by the game manager after the game ended.
*/ */