4b0b462c3a
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1283 542714f4-19e9-0310-aa3c-eee0fc999fb1
72 lines
1.6 KiB
Java
72 lines
1.6 KiB
Java
//
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// $Id: GameManagerDelegate.java,v 1.3 2002/04/19 21:16:42 ray Exp $
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package com.threerings.parlor.game;
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import com.threerings.crowd.server.PlaceManagerDelegate;
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/**
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* Extends the {@link PlaceManagerDelegate} mechanism with game manager
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* specific methods.
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*/
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public class GameManagerDelegate extends PlaceManagerDelegate
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{
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/**
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* Provides the delegate with a reference to the game manager for
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* which it is delegating.
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*/
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public GameManagerDelegate (GameManager gmgr)
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{
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super(gmgr);
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}
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/**
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* Called by the game manager when the game is about to start.
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*/
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public void gameWillStart ()
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{
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}
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/**
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* Called by the game manager after the game was started.
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*/
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public void gameDidStart ()
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{
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}
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/**
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* Called by the manager when we should do some AI.
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*
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* @param pidx the player index to fake some gameplay for.
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* @param skill the base skill level of the AI (0 - 100 inclusive).
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*/
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public void tickAI (int pidx, byte skill)
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{
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}
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/**
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* Called by the game manager after the game ended.
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*/
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public void gameDidEnd ()
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{
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}
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/**
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* Called when the game is about to reset, but before any other
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* clearing out of game data has taken place. Derived classes should
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* override this if they need to perform some pre-reset activities.
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*/
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public void gameWillReset ()
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{
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}
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/**
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* Called after the game has been reset. Derived classes can override
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* this to put whatever wheels they might need into motion now that
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* the game is reset.
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*/
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public void gameDidReset ()
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{
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}
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}
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