We need to use our view bounds here (which will be the same as the actual

bounds for non-scrolling views).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3211 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-11-11 23:53:51 +00:00
parent 7caf2ee610
commit 1c1169e723
@@ -1,5 +1,5 @@
//
// $Id: PuzzleBoardView.java,v 1.8 2004/08/27 02:20:27 mdb Exp $
// $Id: PuzzleBoardView.java,v 1.9 2004/11/11 23:53:51 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -324,7 +324,7 @@ public abstract class PuzzleBoardView extends VirtualMediaPanel
// reposition the animation as appropriate
Rectangle abounds = new Rectangle(anim.getBounds());
ArrayList avoidables = (ArrayList)_avoidAnims.clone();
if (SwingUtil.positionRect(abounds, _bounds, avoidables)) {
if (SwingUtil.positionRect(abounds, _vbounds, avoidables)) {
anim.setLocation(abounds.x, abounds.y);
}