Do the right thing if we're holding onto animations while the view scrolls.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3210 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-11-11 23:53:06 +00:00
parent cd51c78619
commit 7caf2ee610
@@ -1,5 +1,5 @@
//
// $Id: AnimationSequencer.java,v 1.16 2004/09/18 22:56:35 mdb Exp $
// $Id: AnimationSequencer.java,v 1.17 2004/11/11 23:53:06 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -160,6 +160,17 @@ public class AnimationSequencer extends Animation
_lastStamp += timeDelta;
}
// documentation inherited
public void viewLocationDidChange (int dx, int dy)
{
super.viewLocationDidChange(dx, dy);
// track cumulative view location changes so that we can adjust our
// animations before we start them
_vdx += dx;
_vdy += dy;
}
/**
* Called when the time comes to start an animation. Derived classes
* may override this method and pass the animation on to their
@@ -172,6 +183,12 @@ public class AnimationSequencer extends Animation
*/
protected void startAnimation (Animation anim, long tickStamp)
{
// account for any view scrolling that happened before this animation
// was actually added to the view
if (_vdx != 0 || _vdy != 0) {
anim.viewLocationDidChange(_vdx, _vdy);
}
_animmgr.registerAnimation(anim);
}
@@ -272,4 +289,7 @@ public class AnimationSequencer extends Animation
/** The timestamp at which we fired the last animation. */
protected long _lastStamp;
/** Used to track view scrolling while animations are in limbo. */
protected int _vdx, _vdy;
}