Sprites now dispatch their events immediately rather than queueing them up
to be dispatched after tick() has been called on all sprites. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2183 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: Sprite.java,v 1.60 2003/01/17 22:57:08 mdb Exp $
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// $Id: Sprite.java,v 1.61 2003/01/18 03:15:14 mdb Exp $
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package com.threerings.media.sprite;
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package com.threerings.media.sprite;
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@@ -347,9 +347,8 @@ public abstract class Sprite extends AbstractMedia
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*/
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*/
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protected void notifyObservers (SpriteEvent event)
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protected void notifyObservers (SpriteEvent event)
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{
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{
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if (_observers != null) {
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// dispatch it immediately
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_mgr.queueNotification(_observers, event);
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((SpriteManager)_mgr).dispatchEvent(_observers, event);
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}
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}
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}
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// documentation inherited
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// documentation inherited
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