From 18c11e90a76ae9dbef4d2d6a85f91982d7f43b7c Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Sat, 18 Jan 2003 03:15:14 +0000 Subject: [PATCH] Sprites now dispatch their events immediately rather than queueing them up to be dispatched after tick() has been called on all sprites. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2183 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/media/sprite/Sprite.java | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/java/com/threerings/media/sprite/Sprite.java b/src/java/com/threerings/media/sprite/Sprite.java index 459ecb189..67c8f941c 100644 --- a/src/java/com/threerings/media/sprite/Sprite.java +++ b/src/java/com/threerings/media/sprite/Sprite.java @@ -1,5 +1,5 @@ // -// $Id: Sprite.java,v 1.60 2003/01/17 22:57:08 mdb Exp $ +// $Id: Sprite.java,v 1.61 2003/01/18 03:15:14 mdb Exp $ package com.threerings.media.sprite; @@ -347,9 +347,8 @@ public abstract class Sprite extends AbstractMedia */ protected void notifyObservers (SpriteEvent event) { - if (_observers != null) { - _mgr.queueNotification(_observers, event); - } + // dispatch it immediately + ((SpriteManager)_mgr).dispatchEvent(_observers, event); } // documentation inherited