Meaningless edits!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3168 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleController.java,v 1.15 2004/10/16 00:06:37 mdb Exp $
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// $Id: PuzzleController.java,v 1.16 2004/10/23 01:19:39 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -35,6 +35,7 @@ import com.samskivert.swing.util.MouseHijacker;
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import com.samskivert.util.CollectionUtil;
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import com.samskivert.util.ObserverList;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.FrameParticipant;
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import com.threerings.media.sound.SoundCodes;
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@@ -764,8 +765,8 @@ public abstract class PuzzleController extends GameController
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int[] events = CollectionUtil.toIntArray(_events);
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_events.clear();
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// Log.info("Sending progress [round=" + _puzobj.roundId +
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// ", events=" + StringUtil.toString(events) + "].");
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// Log.info("Sending progress [round=" + _puzobj.roundId +
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// ", events=" + StringUtil.toString(events) + "].");
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// create an array of the board states that correspond with those
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// events (if state syncing is enabled)
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