Files
vilya/src/as/com/threerings/whirled/spot/data/SpotSceneObject.as
T
Jamie Doornbos d2557dfb7f Change "readObject() as Type" to "Type(readObject())" for vilya for better error checking and faster failure
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@758 c613c5cb-e716-0410-b11b-feb51c14d237
2008-10-13 17:42:58 +00:00

166 lines
6.1 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.dobj.DSet;
import com.threerings.presents.dobj.DSet_Entry;
import com.threerings.whirled.data.SceneObject;
import com.threerings.whirled.spot.data.SceneLocation;
/**
* Extends the {@link SceneObject} with information specific to spots.
*/
public class SpotSceneObject extends SceneObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>occupantLocs</code> field. */
public static const OCCUPANT_LOCS :String = "occupantLocs";
/** The field name of the <code>clusters</code> field. */
public static const CLUSTERS :String = "clusters";
// AUTO-GENERATED: FIELDS END
/** A distributed set containing {@link SceneLocation} records for all
* occupants of this scene. */
public var occupantLocs :DSet = new DSet();
SceneLocation; // plain reference to force linkage
/** Contains information on all {@link Cluster}s in this scene. */
public var clusters :DSet = new DSet();
// // AUTO-GENERATED: METHODS START
// /**
// * Requests that the specified entry be added to the
// * <code>occupantLocs</code> set. The set will not change until the event is
// * actually propagated through the system.
// */
// public function addToOccupantLocs (elem :DSet_Entry) :void
// {
// requestEntryAdd(OCCUPANT_LOCS, elem);
// }
//
// /**
// * Requests that the entry matching the supplied key be removed from
// * the <code>occupantLocs</code> set. The set will not change until the
// * event is actually propagated through the system.
// */
// public function removeFromOccupantLocs (key :Object) :void
// {
// requestEntryRemove(OCCUPANT_LOCS, key);
// }
//
// /**
// * Requests that the specified entry be updated in the
// * <code>occupantLocs</code> set. The set will not change until the event is
// * actually propagated through the system.
// */
// public function updateOccupantLocs (elem :DSet_Entry) :void
// {
// requestEntryUpdate(OCCUPANT_LOCS, elem);
// }
//
// /**
// * Requests that the <code>occupantLocs</code> field be set to the
// * specified value. Generally one only adds, updates and removes
// * entries of a distributed set, but certain situations call for a
// * complete replacement of the set value. The local value will be
// * updated immediately and an event will be propagated through the
// * system to notify all listeners that the attribute did
// * change. Proxied copies of this object (on clients) will apply the
// * value change when they received the attribute changed notification.
// */
// public function setOccupantLocs (value :DSet) :void
// {
// requestAttributeChange(OCCUPANT_LOCS, value, this.occupantLocs);
// this.occupantLocs = value;
// }
//
// /**
// * Requests that the specified entry be added to the
// * <code>clusters</code> set. The set will not change until the event is
// * actually propagated through the system.
// */
// public function addToClusters (elem :DSet_Entry) :void
// {
// requestEntryAdd(CLUSTERS, elem);
// }
//
// /**
// * Requests that the entry matching the supplied key be removed from
// * the <code>clusters</code> set. The set will not change until the
// * event is actually propagated through the system.
// */
// public function removeFromClusters (key :Object) :void
// {
// requestEntryRemove(CLUSTERS, key);
// }
//
// /**
// * Requests that the specified entry be updated in the
// * <code>clusters</code> set. The set will not change until the event is
// * actually propagated through the system.
// */
// public function updateClusters (elem :DSet_Entry) :void
// {
// requestEntryUpdate(CLUSTERS, elem);
// }
//
// /**
// * Requests that the <code>clusters</code> field be set to the
// * specified value. Generally one only adds, updates and removes
// * entries of a distributed set, but certain situations call for a
// * complete replacement of the set value. The local value will be
// * updated immediately and an event will be propagated through the
// * system to notify all listeners that the attribute did
// * change. Proxied copies of this object (on clients) will apply the
// * value change when they received the attribute changed notification.
// */
// public function setClusters (value :DSet) :void
// {
// requestAttributeChange(CLUSTERS, value, this.clusters);
// this.clusters = value;
// }
// // AUTO-GENERATED: METHODS END
//
// // documentation inherited
// override public function writeObject (out :ObjectOutputStream) :void
// {
// super.writeObject(out);
//
// out.writeObject(occupantLocs);
// out.writeObject(clusters);
// }
// documentation inherited
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
occupantLocs = DSet(ins.readObject());
clusters = DSet(ins.readObject());
}
}
}